grimmdm45
Topic Author
Posts: 2
Joined: Sun 24 Sep 2023, 06:35

New Optional Rule: Soak Damage

Mon 25 Sep 2023, 06:35

I have this idea of allowing players to reducing incoming damage by taking on a condition…
Kind of play on the Pushing the Roll mechanic

I was thinking of allowing them to reduce the damage by half by taking a condition ..

What do you all think?
 
Barbarianbob
Posts: 262
Joined: Sat 16 Jan 2021, 02:16

Re: New Optional Rule: Soak Damage

Thu 28 Sep 2023, 21:57

Hmmmm... interesting. I don't think it would "break" anything. If they do it to often, we'll those conditions with start to add up quickly. Give it a whirl.
 
JohnWithAgun
Posts: 134
Joined: Sat 18 Jun 2022, 14:27

Re: New Optional Rule: Soak Damage

Wed 04 Oct 2023, 10:18

if you want to keep it more inline with the default condition mechanic you could offer to re-roll the incoming damage dice in exchange for a condition. or reduce by a d6 instead of fixed value.

It does add more time, but flat reduction is a tad bit to safe and boring imo :)
 
CrowGoblin
Posts: 7
Joined: Thu 17 Feb 2022, 18:49

Re: New Optional Rule: Soak Damage

Fri 06 Dec 2024, 12:00

If they re-roll, you’ve taken a condition and they’ve got a chance to roll even more damage.

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