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Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Sun 24 Nov 2024, 22:42

P.41 What about creature immunity to blight? Unimportant in the quickstart, unless you copy paste this stuff to the core rulebook.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Sun 24 Nov 2024, 22:48

Flamethrower area of effect?
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Sun 24 Nov 2024, 22:55

Very confusing passage page 45.
First of all, does armour or rolls protect against the damage types in the table with no supplies left. Damage seems to come from hunger or thirst, so maybe not? But blight? Maybe not since batteries are out. If armor protects against the blight and damage, and insight against despair, that becomes a LOT of rolls actually. I must assume they do not, but it is not clear, similarly to some delve rolls and some of the monster attacks are called into question when these defence rolls help.
What about passing blight infested areas again? No rolls were required you stated? No blight rolls then? Only delve rolls? In a way that doesn’t make sense at all.
Why are the weird effects from the delve tables suddenly gone? They are passing similar places.
Basically, if armor doesn’t count or no tolls help, it needs to explain why so we can roleplay it, not board game it.
I think it is good that you skip the rolls (something I missed in an earlier read) but there are too many confusions here still imo.
Last edited by Riversnake on Mon 25 Nov 2024, 01:08, edited 2 times in total.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Sun 24 Nov 2024, 23:04

If the scan succeeds but the bird scan fails, does that mean I can’t hand out the scanning map? Or will you print two maps for each delve, one with, and one without blight levels? I think perhaps another explanation is better, than the general blight levels of the scan are understood, but the bird has been unable to protect them because the blight is partly physical, spiritual, psychological and the bird has an aura of protection, or not, depending on if the blight is understood.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Sun 24 Nov 2024, 23:43

Another point about the frost encased disc is: why do they need to search for it? Shouldn’t it be obvious in a corridor like this? Of course, we don’t know how large it is which is something I pointed out earlier. In all fairness, I do think they will know it is an artifact always as it is frosted, so I detract that earlier statement.

Looking at the rules, I feel like more can be done with the attrition in combat. If bullets of creatures pierce a delving suit, the environment in the quickstart should potentially be unforgiving. And if in vacuum? And what about blight? The alien rules with air and supplies could potentially serve as inspiration.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Mon 25 Nov 2024, 00:11

P.70 It is better you have a system for writing weapons, armor and equipment. As it stands, the armor is first with the leader and last with the toader crew. This is not intuitive when looking for information in combat, with so many things to think about. These little bits of clarity does the world and helps not break immersion as a glance to find the information might help, rather than a reading scan. If you have a standard of order it would be easier, or possibly headlines, or even if no new line is there, write like “armor:” in bold etc.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Mon 25 Nov 2024, 01:31

And finally, what happens if the party, with few remaining supplies, decides to send one of their own only back for help (or escape in a hopeless situation). Again, the idea of supplies fir a party of 3 vs 4 vs 6 with some splitting is a complicated game, but best if it has some sensible rules.

What happens if one dies? Does it increase supply capacity of does it not affect it at all? Because supplies is a group thing the maths of it becomes bad when the number of explorers change. Really bad. It is a mess.

I think for these very complicated reasons, and for reasons of tension, that having a system similar to alien makes more sense with air water food energy etc. It is also very tense, and make for cinematic and specific problems that you can create. Energy could be related to light sources as well as powering certain systems in suit and armour, possibly even blight protection. You could also use sustenance for food+water. And oxygen. 3 categories. Different suits have different capacities as well. As long as players can make rolls to help each other one is low it succeeds with what you are doing without the above maths being problematic.

This system works really well for specific moral issues of sustenance or oxygen or energy (maybe you need to use energy for a machine in the scenario as well). Maybe certain equipment is more energy hungry. Also it is roleplaying friendly and vivid compared to the abstract supplies.

On a delve table, the results could state if sustenance, oxygen or energy is lost (or all three), while also having an additional event as per your design. I’m sure you can find better suggestions using that than what I suggest of course.

And on the way back, you could have an easy test for each depending on about how deep they are and the difficulty of the climb, a test of each value. Each success or failure brings down each category a step. And if anyone reaches zero, and if no one can help, there is damage or even death awaiting.

Now, a player character leaving the rest of the group, with extra supplies, has clear roleplaying friendly rules. And if they are a party of how many matters little.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Tue 26 Nov 2024, 14:16

Social combat is described as Empathy vs Empathy but it could be useful if it is also sometimes Empathy vs Insight, for example in an intimidation check.

The most popular games have roleplayers feeling useful in very different ways with a variety of skills in the most important situations: exploration, combat, social interactions.
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