I bring a reflection to all and I would like to know what you think about it.
In technical modules like The Colonial Marines Operations Manual and Building Better Worlds, we always have additional information either on the universe of marines or on the universe of colonization. And, we have at the end the adventures, to be precise, we always have 7 adventures to establish a campaign. Other adventures are possible with the designs presented.
My question is the following, we have done with my group of 5 players the adventures of the Colonial Marines Operations Manual and we are finishing the adventures of Building Better Worlds. My feeling is identical to my players and I think that we have too many adventures to complete, 7 adventures is too many. We feel like we are running out of steam at the end.
I think that 5 adventures for a campaign would be enough. You will tell me to choose 5 adventures from the 7 proposed but I throw the idea (to Free League). Possibly that 5 adventures in the technical modules would be enough for a campaign. What do you think? I would like to know your thoughts on the subject.