Thu 10 Oct 2024, 06:18
You could also make it, simply put a tick next to any skill that was used last session. The following session, you roll a number of dice equal to the attribute + skill. If you get more successes than the current skill level, it improves.
For example, you have Agility 2 and Ranged Combat 1. You shoot at something in Session #1, you tick Ranged Combat. In Session #2, you roll 2+1 = 3 dice. If you get 0 or 1 successes, your Ranged Combat remains 1. If you get 2 or 3 successes, it rises from 1 to 2.
This would lead to diminishing returns, of course, but that tends to be the way skills improve in reality. But it'd also remove the burden of awarding XP.
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