Greetings All,
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“It’ll take about two weeks travel, through the Desert of Crystal and the Forest of Darkvine,” you proclaim as ominously as you can manage. The table rustles as your players’ lean back and respond.
“Aww man, nothing ever happens on these long trips. Where’s the roleplay?”
“Can’t we just skip the travel portion? Where’s the loot?”
“The adventure?”
“The excitement!?”
With a grin, you set your hand on Dojo Games’ First Random Encounter Book and let your players know: “Oh, I think you’ll have a chance for all of this now!”
Within your hands is a tome to help any GM spice up a bit of travel. The random encounters within will invigorate your roleplay, keep your players on their toes, and introduce teasing story lines that you can expand upon as you wish.
Whether you use these as planned encounters, challenge your players with random events, or simply plunder the book for ideas, Dojo Game’s First Random Encounter Book will be a welcomed tool in any GM’s arsenal.