So I’m new to Symbaroum and have read the core book and am now working on the APB and AGMB. I will be running it for a group and wanted to know what you all as GM’s do when your players want to play characters from the Advanced Players Book that are cultural insiders in Davokar in the lore of the game as opposed to the base options that give you flavor of the those cultures but they are outsiders without in-depth knowledge of the world.
I think the original intent of the game was to play as outsiders that have secrets unfold for them but the advanced guide seems to push up against that and threaten to break it.
My natural instinct is to just not allow cultural insiders to be PC’s in my game but if other GMs have found creative ways to make it work I’d love to hear some advise.
What have you done to make that kind of play work in your games?
Do you think the game provides enough lore information for realistic play as a cultural insider or is the lore about the world as structured for the GM in the adventure/sourcebooks only useful for the default play of outsiders learning about this world?