The ALIEN setting is far, far more than the roster of xenomorphs, Weyland-Yutani, Colonial Marines, and Seegson.
All of the stories told in the ALIEN universe (basically listed here:
https://roguereviewer.wordpress.com/202 ... ien-world/) add up to fewer stories than the number of named explored systems on the maps.
Entire star systems makes for a huge "space" of additional story: fill out this universe with the rest of the scale of all human activity possible through history into the future.
The story (simply put) started with one star system: our own Sol.
The story (currently) happens now across a set on 3 maps covering dozens of parsecs of space filled with hundreds of visited, explored, exploited, or colonized star systems.
Everything that happened between the start, and "now" is "fuel" to create new adventures from that may or may not deal with xenomorph attacks.
In my own sci-fi RPG/setting - I consider 5 rough "phases" or "eras" of events in that pattern:
1. Exploration - the system is first visited, surveyed, scouted.
2. Exploitation - the scientists and roughnecks move in and start pulling value from the system from outposts ... if there's enough value, those outposts may become colonies.
3. Extermination - unfortunately, anything valuable will attack pirates and profiteers who eventually have to be dealt with: Pirates make things perilous until the Navy moves in.
4. Expansion - once there's a bit of order - the merchants move in and begin really expanding things by opening opportunities and markets
5. Enhancement - the realms of human activities continue multiplying and getting more complex.
If you consider the themes of Traveller RPG games in like this, you get something like:
1. Exploration - would be the scouts going into a new sector and survey the mainworlds
2. Exploitation - would be the Belters building mining and resource outposts and the colonies to support them
3. Extermination - the Navy arrives to cut down the pirate shenanigans
4. Expansion - the classic Free Trader merchant campaign across the Spinward main ...
5. Enhancement - the classic Travellers campaign of troubleshooters for hire freewheeling across the stars ...
So, casting back to the ALIEN RPG - can you see where any of that could drop in?
I could see two more ALIEN RPG supplements to round out what is already there and cover it all:
1. A space truckers trading supplement that really brings Elite-style trading across the existing systems beyond the already excellent jobs systems in the core book
2. A corporate movers and shakers supplement that brings more high level intercorporate management and economic warfare to the setting.
So ... what do I see could be "things to do" in the ALIEN universe beyond playing hide and seek with toothy death?
Well, basically every other sci-fi adventure module, seed, and hook from literature and media could be fit in.
To borrow a bit of Johnn Four's / Roleplaying Tips type terminology, all you need is a Map, a Monster, and a Chest
Map: pick a star system that hasn't been detailed yet.
Monster: define some factions and conflicts happening there - factions can be any grouping of people - not just W-Y vs. Seegson ... governments, NGOs, universities, religions, colonies, etc...
Chest: something to fight over, strive for, gain ... consider the angles that an enterprising party could take advantage of in that situation to make a buck or save a friend etc.
Examples of what I mean ... consider the movies from map, monster, chest:
# Prometheus
Map: SEV Prometheus, LV-223, Temple, Juggernaut
Monster: Black Goo, Hammerpede, Squid Baby, Trilobite, Fifieldthing, Deacon, David, Storm, Engineer
Chest: Engineer Head, Holograms, Ampule, Orrery, Juggernaut, DNA match
# Covenant
Map: Covenant, Sector 87, Planet 4, Crashed Juggernaut, City
Monster: Spores, Busters, Eggs, Facehuggers, 2 xenos, David, Solar Flare
Chest: signal, Prometheus answer
# Alien
Map: Nostromo, Moon, Derelict, Narcissus
Monster: Jockey, Egg, Facehugger, Burster, Big Chap, Ash, Corp
Chest: Shares, xeno info
# Aliens
Map: Narcissus, Gateway, Sulaco, APC, Dropship, Colony, Acheron, Derelict, Atmosphere Processor
Monster: Egg, Facehugger, Drones, Queen, Burke
Chest: Newt
# Alien 3
Map: Sulaco, EEV, Fury161, Prison
Monster: Facehugger, Burster, "Queen" facehugger, Runner, Big Alien, Rapists, Bishop II, Corp
Chest: Clemens
# Alien Resurrection
Map: Auriga, Betty
Monster: Betty Crew, Auriga Crew, Queen, Bursters, Drones, Newborn
Chest: DiStephano good soldier, Call / Autons
So now go grab every sci-fi book, movie, and game ever ... spend a bit of time looking at the "Maps", and then the "Monsters" or conflicts between people and groups, and the "Chests" or rewards, or revelations, found in the story... and then put it into the context of your ALIEN verse, before the border bombing, or after, as part of the cold wars between 3WE, UA, UPP, etc, the colonial wars, etc.
Grab the Leading Edge Games version of ALIENS Adventure Game if you can find it - and dive into the rest of the story there related to the star systems (chapter 3) in that version of the game that were carried over into this version - especially around Tartarus and the Harvesters there.
And of course, DTRPG is littered with with "books of plot seeds" especially for Traveller going back to the 1970s.
*all* of that is mine-able for adventure hooks set in ALIEN.
si-fi adventure see generators abound on the interwebs - file off the Star Trek, Star Wars, or what have you flavor and just focus on the map, monster/conflict, and rewards of the scenario.
Head to Earth and mix in Blade Runner ...
Even 20 parsecs really wasn't the limit...
We live, as we dream -- alone. ~ Joseph Conrad