Hi, Everyone!
I am new to Year Zero World, but I am fascinated with the flexibility of the Engine.
I am considering in to use it in one of my games and there is something that I would like to change but I am not completly sure about the consequences.
What are the implications/consequences of not to adopt a predefined attribute for each skill?
Sometimes I feel that some skills could be used with different attributes like someone using Strenght + Persuasion for intimidation and I think that the lack of a already set attribute for each skill can lead players to think in different approaches.
I think that the main consequence of this hack is that the tests probably will become a little slow, but with a few attributes, I don't think that this will become a huge problem.
Anyone already tried this?