I am new to Symbaroum but have decades of RPG experience. One of the things I didn't care for in other RPGs are provoking Attacks of Opportunity or Free Attacks simply because you moved within (or without) the effective range of an opponent. It bogs down combat making it very static, losing the dynamic flow of action.
I am going to explore alternatives that could alter or remove free attacks triggered by movement, but wanted to pose the topic here to see what others more familiar with this system had to say.
Some of the alterations I am considering are:
1) If engaged with an opponent who proceeds to make a free attack on a third party, you can make a free attack on the opponent because they have opened themselves to an attack of opportunity from you while trying to attack the third party.
2) In order to make a free attack you must first make an opposed check for Quick vs. Quick. If you pass you can then make a free attack.
3) You can only make a free attack if you have either not used your Combat Action or your Move Action. So long as you have not used both you can make a free attack.
These are just ideas to limit free attacks so that they do not completely take the wind out of the sails. Besides things like attacking someone you are not directly engaged with leaving you open to the opponent you are engaged in sounds realistic to me and does not seem game breaking. I have not been able to employ these yet so they are completely unplay tested. These ideas are just my initial thoughts. I am sure I will come up with more. In the meantime I am curious what others feel about Free Attacks and if you felt the need to remove or alter them. Thank you for your replies in advance.