Greetings!
The rulebook gives some examples of "other hazards", however I couldn't find a separate rule for some special situations that might arise during the game.
Suffocation, lack of air: A situation can easily arise where the characters have to hold their breath (e.g. dense smoke, underwater maneuvers). Is there a rule for this? I looked at the Alien RPG, but the mechanics are different there (the whole test fails because of a 1 rolled on the stress die). There should definitely be some kind of Endure test, maybe somehow solved in such a way that everyone can hold their breath for 1 minute, and the duration can be increased to a maximum of 2 or 2 and a half minutes by the number of successes achieved in the test.
Extremely hot or cold weather: Perhaps the rules described for hunger and excessive physical exertion could be applied here.
Radiation: I have no idea about this, although it can happen relatively rarely in the game (strange factions in a nuclear power plant, crossing a destroyed power plant). I don't want to make a post-nuclear game out of Walking Dead, but this situation can also happen with a Survival game.
Thank you for your reply and sorry for my bad English
Have a nice day!