“Dragons are vicious, reptilian beasts mainly found in rugged mountainous areas, where they build their dens in deep caves or abandoned dwarven mines. They are ancient beings of power and magic who consider themselves the true masters of the world. Dragons are cunning and often frighteningly eloquent, notorious for deceiving their victims with fair words and treacherous lies. On the other hand, they are as vain as peacocks and themselves susceptible to silver-tongued flattery. Another weakness is their attraction to gold, which often causes conflicts with dwarves, humans, and others who share the draconic lust for treasure and glittering objects.”
I don’t like this. Why are all dragons like that?
I want to have friendly dragon NPCs, and also be able to connect dragons to characters like a mage that was taught draconic magic by a dragon that adopted them as a child
And have those dragons alongside evil ones. Not have all dragons be vicious and evil
Like how World of Warcraft has both good and evil dragons
Like how The Dragon Prince has good and evil dragons
Like how D&D has good an evil dragons
Like how Pathfinder2e has good and evil dragons
And good dragons existing alongside evil dragons makes evil dragons much more interesting villains
For example, Deathwing from WoW is a great villain. But he isnt “born evil”. He is a good villain cause he’s a tragic and complex one. His attempts to save and protect the world drove him insane, allowing elder gods to corrupt him. Not only this, but heroic and good dragons such as Alexstrayza helping to defeat Deathwing also made Deathwing a great villain.
Cause then the dragon has to have a reason for why they’re evil or a problem and not resort to the lazy “dragons are born evil” reason.
So why can’t us the players have dragons as mentors or supportive/quest giving NPCs? Why can’t I play a mage who was raised by a dragon and taught draconic magic?
And why can’t persuasion checks work with dragons? Persuasion checks not working with demons or animals sure
But there’s no reason why all dragons should be immune to persuasion.
Dragons are made only to be fought and not only is there nothing in the core rule book for using them as NPCs
But the game shoehorns players into fighting them by making them immune to persuasion checks
D&D, in addition to providing statblocks for combat, has guides for running dragons as NPCs and even gives dragons skills. In D&D, I can play as a wizard raised by a dragon and taught draconic magic, and have said dragon be kind and good hearted.