It felt to me like the wight as described in room #9 is incredibly difficult to defeat. It can attack with 4d8 almost one shotting PCs, it only takes half damage from non-magical attacks meaning my players are only inflicting 2-3 damage per attack, and it attacks twice per round! In the end I had to "tweak" the wight to take double damage from fire damage to not TPK the party.
I want to check I ran this correctly.
- The wight has a d6 table, and no skills, so I'm assuming I roll a d6 and it automatically "hits" and therefore I just roll damage per "attack"?
The wight has a ferocity of 2, and so draws two initiative cards?
The wight only takes normal damage from fire spells, and magical weapons?
The wight will fight until "death" where it reforms after a "stretch"