THARBAD (TA 1409 & TA 2965) – Mix Middle Earth RPGs Old & New for an Adventure Spanning Millennia


But the Pete Fenlon maps from MERP really were beautiful and they are the number one reason I kept collecting the supplements over the years.
Joining the maps together was something I also enjoyed doing. You can build up a substantial map of some regions that way. The maps did evolve in subtle ways over the years. I don't have the 1st edition Angmar map but I do have the 2nd edition and it fits much better with the Mirkwood map. It looks like the 1st edition map actually ended on the eastern edge, while by the 2nd edition they had created a much larger area. The Isengard area map is the only disappointing one. It uses a completely different scale than the others. I don't have the north-western map package that they created for 2nd edition, but from what I have seen it looks to me that they created a fresh map set that may have consolidated the original maps and added some new features.
Those maps were all created before computer graphics so watercolour originals must exist somewhere. I have often wondered how large an area they ended up producing on a single watercolour sheet. I hope they go to a public gallery some day.
Bree and the Barrow Downs is a great resource for doing a barrow adventure. It has a list of a couple dozen royal burial sites with simple layouts, the name, and grave contents, and the kind of wight that haunts it.
In my campaign the players were shown a sword that had been taken from a brigand who had been killed by Rangers. It clearly came from a royal burial, so how did he get it? The players consulted Elrond who was able to determine the name of the king and which mound he had been buried in. So it was off to confront the wight in a riddle contest and find out what had happened. From the merp supplement I picked a suitable grave site, which just helps pad out the name of the king, how important he was, when he was buried.