In Electric Dreams and the Core Book, the equivalent points were "Refused to upload a piece of evidence to the LAPD Mainframe in order to protect someone" and "Refused to follow orders because the character felt they were wrong." I'm not sure if these changes were intentional, but they really alter the feel of the actions. I think the motivation of the action is important with regards to Humanity; for example, if they do something because they were bribed to, that's not humane, that's corrupt.
Still on Humanity, in Fiery Angels the action is "Played a scene of Downtime", and in Dreams and the rulebook it's "Played one or more scene of Downtime". I don't think this is much of anything, but I could see some players interpreting the new wording as one humanity point per scene. Like, if they do four Downtimes in a session, they get four Humanity. I think the original wording (one or more) is better.
Still on Humanity and Promotion, this is a problem I had with Electric Dreams as well. The Core Book lists some actions that give or lose Humanity and Promotion that aren't listed and have no equivalent in either scenario.
- Loses LAPD equipment assigned to them
- Took a personal risk to help another person – human or Replicant.
- Connected to someone, human or Replicant, on a personal level.
- Learned something significant about someone’s life.
- Tried to talk someone down from committing a crime (no matter if successful or not).
- Learned something that made them view the world differently.