I'm currently 2 sessions into my Mutant Year Zero campaign (just made it to the Pure Plant!) but I am reading a ton of different YZE games, so I am getting various ancillary rules mixed up.
Are there any guidelines (in any of the books or supplements) regarding delaying actions in Combat? I know things like the Chronicler's Inspire or the general Defend Action sacrifices your next Action. But if a player is going on Initiative 10 and a Zone-Ghoul goes on Initiative 8 but is 2 Range Bands away, the player won't want to use their Action as a Maneuver to get within Arm's Length (or is it Near? lol). So can they use their Maneuver to move 1 Range Band closer, then declare they are holding their Action until the enemy moves into Arm's Length and then attack them before the enemy gets a chance to attack?
Tactically, it makes sense, but once my players started doing it, combat felt significantly easier (this is early on afterall). I want to chalk that up to just good planning and tactics on their part, they do tend to think very tactically, but the difference was stark enough that something felt a little off compared to the APs I've listened to and the accounts I've read. Would it be better to say they can use the Action, but can't interrupt the enemy's turn to do so (they can attack after the enemy uses their Maneuver and Action?). I guess if it's something they can do, I can do it too, leading to lots of stand-offs I'm sure. Should I let them, but make them change their Initiative to that number, potentially with devastating knock-on effects if certain things end on their next Turn essentially giving them a path to extending certain effects beyond what feels RAI? The game can be brutal, I know, so I am tempted to be as generous as possible on this, but I also tend to be an overly generous GM and I don't want to undermine the intended brutality of the system.
I'm more than comfortable coming up with a solution that works for us and out playstyle, but I want to 1) get the opinions of seasoned GMs and 2) make sure I'm not overlooking any rules or design intentions. I know they significantly increased the complexity of combat for later games like Aliens and Forbidden Lands, but I struggled to find any specifics for those either.
Thank you for any suggestions or advice y'all can give me! I am LOVING all the Free League games so much and really cannot wait until I have system mastery, but I know it'll take some time.