Fri 27 Oct 2023, 14:50
This is a mechanism to increase the number of Protection Rolls needed by adversaries, giving Players the choice between a potential Wounding Attack or simply using the 6 on the Success die to dish out more Endurance loss with a Heavy Blow (or any of the other choices of course)
Looking at your example:
"So lets say we are using a spear with their +3 pierce bonus; we roll a 9 on the feat dice plus a 6 on a success dice."
Your attack roll is therefore 15. As long as this is sufficient to hit the adversary, it is a Success. If the TN is 16 or higher its a miss and the combat round moves on.
Assuming you have hit the adversary you are correct to apply the choice of Pierce if you wish. ( " In the rules under Pierce it says "Spend 1 Success icon to modify the Feat die numerical result of your attack...)
Your Feat die was only one short of a Piercing Blow, so you 'spend' the Success icon to improve your Feat die result. And although Spears get +3 to the Feat die, this is more improvement than you need to reach 10. Its a Piercing Blow. You can narrate that the spear really really really goes in deep deep deep into the enemy if you like, but frankly, if your spearhead gets right through, then it doesn't matter how far out the other side the spear is sticking!
The intention of the rule, and the logic of improving the effectiveness of the spear strike, leads to the Piercing Blow. The increase in the Feat die score is simply to change a hit into a Piercing Blow if you can.
". So you could argue that the feat dice only goes to 10, so the Pierce modifier would stop it there", - yes and at 10, its a Piercing Blow. End of story really.