I was going through my one ring corebook after my players asked about shadow removal during the adventuring phase. I came accross Harden Will on page 137.
The rule states:
HARDEN WILL
Adventurers who are struggling under the burden of the Shadow may tap into their innermost reserves of spiritual energy to harden their determination, before it’s too late. For some, this effort takes the form of a demonstration of desperate strength; others enjoy a moment of clarity in their darkest moment, when all seems lost, and suddenly all doubts are cast away: In game terms, Player-heroes
whose accumulated Shadow does not yet match their maximum Hope score may choose to remove all their current Shadow, replacing it with a single Shadow Scar. A Shadow Scar is a ‘permanent’ Shadow point that can be removed only during a Yule Fellowship Phase, by choosing the Heal Scars undertaking (see page 121), but is otherwise considered as a normal Shadow point for all purposes.
So great this means heroes can remove all shadow points during the adventuring phase. However, it does not say how many times they can do this (I am including a house rule for this below).
BUT (there is often a but lol) this seems to clash with the Cultural Blessing of the Elves of Lindon which states:
THE LONG DEFEAT
The Elves find it hard to forget the taint of the Shadow once it has left its mark on their spirit. When it is time to remove accumulated Shadow during the Fellowship Phase, you can only remove a maximum of 1 point (see Spiritual Recovery, page 119).
It is clear the Long Defeat concerns Fellowship phase but it represents the effects of the shadow on Elven members. so through Harden Will the Elven here can sort of circumvent this cultural aspect which I find to be odd.
My house rule
1. Harden Will can only be invoked ONCE per game session during the adventuring phase and it costs the player 1 or 2 hope points to do so (1 point if not miserable and 2 if already miserable).
2. The Elves of Lindon can only remove half their shadow points through Harden will and then only once per adventuring phase.
In all cases, Harden Will does generate one Shadow Scar.
I find this represents the effects of shadow better and avoids the circumvention while powering down Harden will as a multiple use tool to remove shadow (even if it does leave a single shadow scar point).
Thoughts?