Mon 09 Oct 2023, 04:57
I've noticed each book has what I call "Lost" Items. This time I'm able to point them out before print so here they are. These items can be found most in NPC gear list. Some have stats, some don't. Listing by psychical page number and the NPC it can be found with.
Career starting gear for players
Pg 47: Colonial Marine has the item Handcuffs. (I don't expect stats but putting it in the gear list would be nice. Maybe even a little tip of how you can break them with strength test?)
Colonial Marshal Again Handcuffs as well as Bounty hunter / investigator license. (Again I don't expect stats but having them list in the gear area would be nice)
Kid has Patched-up M316 Motion Tracker (I'm guessing other then looking banged up its stats are the same as a M316 motion tracker, but in the event it was not, like a weaker power supply?) and Fake Class-2 rating Powerloader license (Another license not sure if it would give a +1 to events or what so I'm pointing it out)
Pg 48: Officer has a Megaphone and Unofficial access keycard to your boss’s office.
Pilot has box of excellent (but probably illegal) cigars (would these actually relieve/add stress like drugs/addictions?)
Roughneck has Harvester wrangling equipment This item seems high useful yet no listing in gear and only a blurb of an explanation on pg 90 "Mining Operations Using A Tamed Harvester & "That's Not In The Manual" on 90 it also has the Zapper tool/weapon (again not in the gear list) that I'm assuming is within the Harverster wrangling equipment.
Pg 53: Entertaner has Switchblade knife (I'm assuming besides a name change it has the same stats as I knife in the gear list. Though I'm thinking its easily hidden and should be +1 bonus and +1 damage weight of 1/4. I would also just call it a switchblade but that's just me)
Pg 60: Rexim RXF-M4 EVA Mining Laser seems too weak to be a Mining laser... One of my players geeked out on this and said it should do at least more base damage then the smart gun. This is our rundown. Wildcatter B9 Blast-Mining Charge does 9 base damage with Armor Piercing. The smart gun does +3 bonus 3 base damage and a Armat XM99A Phased Plasma Pulse Rifle does +0 bones 4 base damage. This is a Mining laser its supposed to break through heavy metals and its weaker then the average damage a gun does?
So this is what we came up with -2 bonus +9 damage short range weight 3 Armor Piercing. The weight increase to help balance out the extra damage, keep short range also for balance. I'm hoping this was just a minor number mishap but in the event it was not this is our suggestion.
Pg 65: Folding Winch has changed from the CMOM books "Comment" instead of removing the need roll to climb it gives +2 mod to mobility rolls when you climb. Are we to assume this is an update to this item?
Pg 145: CAPTAIN J.V. GORHAM III gear list has pocketknife no stats ( I would stat it like the switchblade to be honest easily hidden type but weaker damage more chances to hit though) She also "tools" listed I'm guess this a GM choice for what tools she has but figure I point it out in the event its not.
WARLORD ZHAˉNGJIÉ has a concealed derringer (bonus +1, base Damage 2, Short range, 2 shots). We have the stats but again not in the officail gear list so "Lost" item because its easily missed and players would never know it was there to begin with.
Pg 150: GENERAL NURLAN OZOLINSKI has Covert body armor (Armor Rating 3) yeah for stats but how much does it weigh and cost? My players would love this.
Pg 158 SECURITY HAMIDAH AMIR has a combat knife listed assuming it just uses the core books stats for a knife unless that's changed?
Pg 159 MECHANIC DAVOR KOBLENZ has an early issue UPP ratchet and UPP-branded cap Not sure if the need stats still "Lost" item. (Side note this dude looks like Jackson Galaxy and I love it. I'm giving him a cat that follows him everywhere and glares at the players if they get on his bad side)
ICC INSPECTOR TAN BLATCHMAN has Expedition fatigues in ICC livery I'm assuming its just a "reskin" over the standard Expedition Fatigues but in the event its not I'm pointing it out.
Pg 170 Governor Kholwa Abantu has personal communicator stats?
UNCSS Ìyánlá Senior Flight Officer, Captain Tadesse Kondwani has Dress flight suit
UA Director Valentina Berezi has Notebook and solid gold pen don't need stats but again random item lost among the pages. Though I did give one of my players a notebook because they wanted to have a "hard copy" of their notes in the event their Datapad got broken. So I like seeing NPCs have one too.
3WE Colonel David Buston has Covert body armor (AP2) what is this? Is this the same as the Generals on PG 150? What does the AP2 stand for?
Hyperdyne Corp Director Pereira Abrams has "Stylish overalls and tools" Are these overalls the same stats as the Heavy workers overalls that give a +3 to armor? And again "tools" what kind of tools?
Kelland Prospector General Lee Taylor has personal communicator again no info.
UNISC Peacekeepers have "flashlight and combat knife" I'm guessing the same stats as "knife" and "Hi-beam flashlight" from the core book. Or?
Pg 171 ICC Inspectors has flashlight and “Do Not Cross” hazard tape.
Corporate & Government Reps has a Penlight would a penlight be stated the same as a "Hi-beam flashlight" from the core book?
Children of the Two Divines Devotee has a Club assuming the same stats a "blunt instrument" from the core book.
Weylander Guards have Leather armor (Armor 1), spear, cudgel I did find stats for the spear on pg
Pg 172 Feral Raiders have Armor scraps (Armor 2), spear, large knife
Cliff-Dweller Workers Have Spear, worn knife
Pg 181 EMILIA MORINO has Protective clothing (Armor Rating 2), vault keycard, hologram
DANNY MORINO Protective clothing (Armor Rating 2), an old Weyland Corporation chit for a return flight to Earth
DIEGO MORINO also has protective clothing (Armor Rating 2)
Pg 182 MORGAN PARKS also has Protective clothing (Armor Rating 2), combat knife, vault keycard
VIOLET PARKS Protective clothing (Armor Rating 2), heavy wrench
BENNY PARKS Protective clothing (Armor Rating 2), Danny Morino’s vault keycard
Pg 190 PATRICK PARKS Protective clothing (Armor Rating 2),
Pg 191 MAYA MORINO Flight suit (Armor Rating 3), combat knife
Pg 197 WEYLANDER GUARDS Heavy batons (Bonus +1, Damage 1), Weyland Corporation protective overalls (Armor Rating 3)
VIDAN SIMENYA has Walking stick and fine garments with the Weyland Corporation logo (would fine garments give a +1 to manipulation?
DZUMA TIBANDI tattered Weyland Corporation overalls (would these have a 2 instead of a 3 armor rating like the above pair?)
Pg 198 CHIKONDI OKAFOR Small Knife
Pg 223 CAPTAIN GUANTING and BRIGADIER XÌN W˘O both have CANC Combat armor (Armor Rating 6) with wrist-blade
Pg 227 CAPTAIN HANNAH SNELL Battered armor (Armor Rating 4), RMC scope riflfle (equivalent to the M42A), RMC SA8082 (equivalent to M41A Pulse Riflfle), sword This is the second time you've given a sword but no stats... Maybe I just have crazy players but my group fought over the sword in DoW and then proceed to be annoyed when it didn't have stats. I've made my own since then but I mean official stats would be nice please and thank you.
pg 243 LELAND BARTON Torn flight suit
Final note Why don't we have a Xenobiologist career? Also dog and Synthetic dogs talked about alot but no stats for them?