capital_q
Topic Author
Posts: 2
Joined: Wed 04 Nov 2020, 21:20

Critical Injury Table

Wed 13 Sep 2023, 21:13

The Critical Injuries Table on page 69 (73) of the book has a column labelled "TIME LIMIT". I see no rules regarding this, but I assume it is the time limit needed for medical attention before the wound becomes deadly. Also, what are the "A" and "B" qualifiers before each time limit entry?
 
Nilo
Posts: 152
Joined: Thu 14 Apr 2011, 11:55

Re: Critical Injury Table

Thu 14 Sep 2023, 09:05

This is what the rule book says (page 70):

LETHAL INJURIES: Some critical injuries are lethal, meaning they will kill you after a certain amount of time unless you are stabilized before it runs out. The time limit is decided by rolling a die, indicating the number of minutes, hours, or days you have left, as indicated for each injury. The GM makes this roll secretly. If someone attempts to stabilize you and succeeds at a roll for Medicine before the time limit runs out, you survive. The time limit also states what kind of medical equipment is necessary to help you, either basic (B) or advanced (A). Without the right equipment, there is nothing to be done.

MEDICAL EQUIPMENT
Basic medical equipment (B) involves things a field medic would carry with them in a bag: scalpels, bandages, basic medication, disinfectants, and other similar objects. If you do not have basic
medical equipment, you cannot create it by tearing some sheets into bandages or sharpening your bread knife. You need real medical equipment. Advanced medical equipment (A) is more specialized
stuff that you find in a hospital. It could be a supply of blood, medicines, surgical equipment, or an operating table. Advanced medical equipment is hard to find, and you might need
some means of transportation, like a car, to move it around or bring people to it.


This means that when you take a lethal injury (Lethal: Yes) you will die sooner or later if nothing is done. How long it takes until you die is not revealed to you. The GM simply rolls a die and looks at the table to see if the number indicates minutes, hours or days before you die. For example, if you take Spinal Injury and the GM rolls 3, it means that you will die in 3 hours. The GM does not tell you this but someone making a successful Medicine roll will be able to see how long you have before you die.

The way to avoid dying is to get stabilized by a successful skill roll for Medicine before the time runs out. But to be able to even get to roll for Medicine your caretaker needs to have the right equipment, basic medical equipment or advanced medical equipment. Basic medical equipment is quite easy to find. Advanced medical equipment is almost impossible to find. This means that many times a critical injury could be a death sentence - how do you find advanced medical equipment in three hours, in this world? Other times finding advanced medical equipment in, for example 4 days, is the start of a "scenario" or a mission, where your life is on the line.
 
Mordante
Posts: 183
Joined: Thu 21 May 2020, 23:14

Re: Critical Injury Table

Fri 15 Sep 2023, 04:38

Leading on from the original question how many attempts to make the medicine do you get? For example is it only one attempt or each medic?
 
capital_q
Topic Author
Posts: 2
Joined: Wed 04 Nov 2020, 21:20

Re: Critical Injury Table

Fri 15 Sep 2023, 05:36

Thanks so much for that detailed answer. I cant believe I missed that on the very page I was looking at! lol. Maybe the final vervion will restate some things or the GM screen will have a bulleted summary.
 
Nilo
Posts: 152
Joined: Thu 14 Apr 2011, 11:55

Re: Critical Injury Table

Fri 15 Sep 2023, 09:10

Leading on from the original question how many attempts to make the medicine do you get? For example is it only one attempt or each medic?
From the same page:

Stabilizing a critical wound takes time and demands that you are in a safe place with enough food and water. Only one attempt can be made each day.
 
Mordante
Posts: 183
Joined: Thu 21 May 2020, 23:14

Re: Critical Injury Table

Fri 15 Sep 2023, 18:04

Leading on from the original question how many attempts to make the medicine do you get? For example is it only one attempt or each medic?
From the same page:

Stabilizing a critical wound takes time and demands that you are in a safe place with enough food and water. Only one attempt can be made each day.
Thanks!
 
Nilo
Posts: 152
Joined: Thu 14 Apr 2011, 11:55

Re: Critical Injury Table

Fri 15 Sep 2023, 20:19

Happy to help! :)
 
powerisos
Posts: 4
Joined: Thu 21 Sep 2023, 11:09

Re: Critical Injury Table

Thu 21 Sep 2023, 11:16

Is there a usage limit for the medical equipment before it "wears out," and PCs have to find another set, or does it have infinite uses?
 
Nilo
Posts: 152
Joined: Thu 14 Apr 2011, 11:55

Re: Critical Injury Table

Thu 21 Sep 2023, 14:16

Neither, I would say. There is no counting "rations" of healing potions. But your medical equipment may run out as the result of two things.
  • The GM might introduce it as a challenge "Shit doc, it seems like you are running out of medical equipment. One more usage and you are out." This would probably happen after the GM noticed that the characters used the medical equipment a couple of times.
  • Messing up on a skill roll could mean that you miscalculated how much medical equipment you have left, or that you accidentally destroy what is left. Or something else happens, for example, you have not guarded your camp well enough, someone has snuck in and stolen your medical equipment.

The same is true for: gasoline, ammunition, blankets, livestock, bicycles etc. You don't actually count and keep track of things, but it can run out. And when it does it means that this problems becomes a main part of the story as a Challenge that will grow if not handled.
 
powerisos
Posts: 4
Joined: Thu 21 Sep 2023, 11:09

Re: Critical Injury Table

Fri 22 Sep 2023, 13:01

Neither, I would say. There is no counting "rations" of healing potions. But your medical equipment may run out as the result of two things.
  • The GM might introduce it as a challenge "Shit doc, it seems like you are running out of medical equipment. One more usage and you are out." This would probably happen after the GM noticed that the characters used the medical equipment a couple of times.
  • Messing up on a skill roll could mean that you miscalculated how much medical equipment you have left, or that you accidentally destroy what is left. Or something else happens, for example, you have not guarded your camp well enough, someone has snuck in and stolen your medical equipment.

The same is true for: gasoline, ammunition, blankets, livestock, bicycles etc. You don't actually count and keep track of things, but it can run out. And when it does it means that this problems becomes a main part of the story as a Challenge that will grow if not handled.
Yeah that makes sense. Thanks for the help!

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