baldrick0712
Posts: 663
Joined: Fri 28 May 2021, 12:29

Re: Battle Maps and Elevations

Thu 14 Sep 2023, 12:53

@paladin2019 - I do take your point. I think for things like ASL, seeing the ground is good enough as we are talking about height differences that are way more than the height of a man. If you want to go down the route of taking into account posture differences in Twilight 2000 LOS calculations then 1 level being equivalent to a low wall makes sense, with some fudging to allow for crouching soldiers on opposite sides of a low wall to see each other's head and arms (weapon levelled). But then you really have to consider multiple LOS. For instance, can you see the target's feet, or their torso?
 
paladin2019
Posts: 428
Joined: Mon 07 Dec 2020, 09:16

Re: Battle Maps and Elevations

Fri 15 Sep 2023, 09:20

For instance, can you see the target's feet, or their torso?
Sure. And apply damage to the cover if you can't see a body part but the location die says that's where they are hit.

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