JohanR
Topic Author
Posts: 163
Joined: Tue 02 Mar 2021, 23:34

Glethra mine ideas?

Thu 07 Sep 2023, 11:43

Has anyone come up with any cool ideas for the Glethra mines?

I was thinking that it is still owned by Quards and they have established nobility and are doing trade with other parties, often with the Alderlanders, including the Rust brothers.
Their could have an elite unit of knights at horse. I am thinking that they all have heavy armor and ride as knight, and be known as the "Aurelian Sons". But they are only spoken to as such when they form a unit. It it is really only the leading knights, that can be spoken to as an "Aurelian Son" outside of the group. Those of higher ranks all have plate armors embossed with gold, maybe the lesser members use chainmail or so, put could still be given some gold emboss to add unity? The others lesser ranking members just "belong to the Aurelian Sons" outside of it.

Hmm.. they could even be named the "The Aurelian Suns" instead of Sons? although I don't know about that... Might even be both, a two for one thing? Perhaps using a word that means both.

Edit: The elite unit could be the Aurelian Order, and the leaders the The Aurelian Sons/Suns.
 
Farydia
Posts: 55
Joined: Sun 11 Oct 2020, 13:29

Re: Glethra mine ideas?

Wed 13 Sep 2023, 00:09

I have played a version of Glethra, where the Canide dwarves re-opened the mine, were slaughtered by the Rust Brothers, who took over next and in turn had to contend with a wolf demon having taken residence in the mine since it was last operated. It was pretty epic, you can read more here: https://rpggeek.com/thread/2689506/rave ... wrong-turn, https://rpggeek.com/thread/2694452/rave ... -chernobyl

This is how it all ended, a few sessions later: https://rpggeek.com/thread/2737446/rave ... -hounds-wa
 
JohanR
Topic Author
Posts: 163
Joined: Tue 02 Mar 2021, 23:34

Re: Glethra mine ideas?

Wed 13 Sep 2023, 18:12

Cool take on it, and that you got an epic battle out of it!

My players are fighting plenty enough Rust Brothers though, so I will probably not go that route.
If no one has any other ideas, then I'll likely stick with some mixed Aslene/Alderlanders nobility running it, just keeping them allied with the Rust Church for trade, to increase player tensions.
Other things that will come out of this would be: that it adds some extra nobles to the lands, if I'm ever in need of that.. and because there could always be another rising power faction. Keeping my players on their toes. Although I don't hope that they will ever go to war with them, instead just staying mostly neutral.. but you never really know what will happen as a GM.

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