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Pangea
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Delaying & Readying actions

Fri 08 Sep 2023, 08:07

My feeling is that there is nothing in the rules for Readying or Delaying an action (other than Overwatch).
So, do you run those actions? If so, how?
ie. Bob declares, in Phase 2 that he will shoot Joan if she tries to run—so you do not resolve the roll at the end of Phase, but only if/when Joan tries to run…
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9littlebees
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Re: Delaying & Readying actions

Fri 08 Sep 2023, 09:28

FYI, Overwatch is a combat mechanic in all the Year Zero Engine games.

As you suggest, it is both a readying and delaying action, but with a specfic trigger. If the trigger occurs, you interrupt and take the action. If the trigger doesn't occur in that round, you effectively lose your action.

Think of it in terms of a sniper at a distance watching a gap between two buildings. If an enemy passes between these buildings, the sniper gets to take their shot. If the enemy realises that the sniper is watching that space, they'll avoid it and the sniper will sit there, quietly keeping an eye and doing nothing else.

In your example, Bob would declare Overwatch in the Ranged Combat phase (Phase 2), securing an area of the map. That's it for Phase 2 for him. If Joan runs in that area during the Movement phase (Phase 4), Bob gets to take a shot at her. If neither she nor anyone else moves in the zone in that round, Bob effectively loses his action.
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Re: Delaying & Readying actions

Fri 08 Sep 2023, 09:32

I should also say, that in other YZE games many Year Zero GMs allow a player to delay an action (despite it not being a specific mechanic) by reducing their intitiative rating from that round onwards. But in TWD, intiative has been replaced with combat rounds and so it doesn't really make sense. Overwatch is the only way to delay an action.

TBH, I'm not sure what other situation where a readying / delaying action would be needed here. Can you come up with one that doesn't fit the Overwatch criteria?
I make YZE games (https://drivethrurpg.com/browse.php?author=Matt%20Kay) and produce predominately Free League content on my YouTube channel (https://youtube.com/@3skulls)
 
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Pangea
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Re: Delaying & Readying actions

Fri 08 Sep 2023, 09:54

I get the Overwatch mechanism.
Except that it is only for Movement (changing zones).
As written it does not work if it is free movement in the same zone ("If you reach for that grenade on the table over there, I shoot").

Here is an example from my players:

• PC-T. does not want PC-G. to kill the NPC that just shot one of the other PCs.
So, in Phase 2, the PCs see that the NPC is not going to shoot again (not declaring Ranged Combat).
And T. wants to: "G., if you move to hit the NPC with your axe, I shoot you" (shooting when G. starts the action, if he raises his axe etc.--before he hits).
Game-wise that cannot work : T. must declare he shoots G. and then the roll is resolved, before Phase 3 where G. actually declares he will attack the NPC.

And I had two or three in the first rounds of my first Brawl.
Someone stating they will heal someone, and another player saying that their action will be to shoot if there is attempted healing.

My feeling is that I will run it as Overwatch:
• you declare your Action in that Action's Phase, but can put a condition to using that action (for Overwatch it is if someone Moves into an Area ; here it can be anything: if John starts the Jeep's engine, if Bill knife's the dog...)
• you cannot change your Action, and if your Action's trigger does not occur, you 'lose' your action for the round (like Overwatch)
• but if the trigger occurs, then you resolve your rolls in the of the Phase in which it occurs
Quite similar to Overwatch, except that it has a broader trigger, and that trigger can call for a roll in other Phases than Phase 4-Movement.
• since the goal is often to prevent something from being done, my feeling is that I would probably allow that if you have changed phases.
If you declare Ranged Combat and then act against Close Combat, or anything from Phase 3 and more ; if you declare Close Combat and act against anything Phase 4 and more
But if the trigger is in the same Phase you can act, but not before the other person, so not prevent
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9littlebees
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Re: Delaying & Readying actions

Fri 08 Sep 2023, 10:21

Yeah, that sounds good. That's effectively in keeping with the spirit of the mechanic and similar to how we handle it in YZE games with initiative.
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Re: Delaying & Readying actions

Fri 08 Sep 2023, 13:16

Thanks!
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