If it passes, it returns to full Endurance (24), and does it STILL have two Wounds. Or does it return to full Endurance and now has One Wound remaining?
Still 2 Wounds
Yep. That's what I thought too, on first reading. I am not sure I like the idea that reducing an adversary over many attacks could have zero effect with one lucky dice roll for Protection. Considering younger players whose PCs have been battering away, they then get informed that a powerful enemy is back to full strength and capability? This is a feature that should cost 1 Hate to activate at least. And if there is no reason for this as toughness is a passive feature, then why does a Troll need to spend 1 Hate to activate its Thick Hide?If it passes, it returns to full Endurance (24), and does it STILL have two Wounds. Or does it return to full Endurance and now has One Wound remaining?
Still 2 Wounds
It sounds like the Orc needed to make two protection tests, one from each of the sword-wielders, and each roll may or may not pass on its own, so it could come away from that with zero, one, or two wounds, depending on if it passed neither, one, or both of the two tests.
It would only make one protection test, from the blow that reduces it to 0 Endurance, as neither attack was a piercing blow.It sounds like the Orc needed to make two protection tests, one from each of the sword-wielders, and each roll may or may not pass on its own, so it could come away from that with zero, one, or two wounds, depending on if it passed neither, one, or both of the two tests.
A similar ability (Deathless) does cost 1 hate to use (restoring to full endurance or cancelling a wound). So this is deliberately different.Yep. That's what I thought too, on first reading. I am not sure I like the idea that reducing an adversary over many attacks could have zero effect with one lucky dice roll for Protection. Considering younger players whose PCs have been battering away, they then get informed that a powerful enemy is back to full strength and capability? This is a feature that should cost 1 Hate to activate at least. And if there is no reason for this as toughness is a passive feature, then why does a Troll need to spend 1 Hate to activate its Thick Hide?