TonyF1330
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Calculating Damage Taken: Resistance & Armor Rating

Mon 15 May 2023, 05:56

When calculating the damage against a target with both an Armor Rating and a Resistance - which is applied first? Consider a Wight with Chainmail (AR: 4) and Resistance: Takes half damage from nonmagical weapons, except fire which inflicts normal damage.

A PC crits the Wight with a long spear for 24 damage (choosing to double the weapon dice for the crit).
If AR before Resistance we get 24-4=20, 20/2=10.
If Resistance before AR we get 24/2=12, 12-4=8.

At the table, I ruled AR before Resistance, but can't find a definitive answer in the "DB_Rules_v1.1.pdf" from DTRPG.


For bonus points, does anyone know why the Riddermound adventure (on page 38 of the Core Set Adventure book) calls out that The Wight "has armor rating 8"? Is it simply to increase the difficulty of the encounter or is there another reason?
 
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Fenhorn
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Re: Calculating Damage Taken: Resistance & Armor Rating

Mon 15 May 2023, 08:20

Since technically the wight is under the armour, the armour will do its job first.
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simontmn
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Re: Calculating Damage Taken: Resistance & Armor Rating

Fri 19 May 2023, 08:44

A good rule of thumb is to always apply resistance last.
 
CarlNyk
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Re: Calculating Damage Taken: Resistance & Armor Rating

Wed 31 May 2023, 00:19

Boring, then you can kill a wight just a bunch of dagger stabs.

Resistance fist and armor after made it so much tougher.
 
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Short Fey
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Re: Calculating Damage Taken: Resistance & Armor Rating

Wed 31 May 2023, 08:56

Boring, then you can kill a wight just a bunch of dagger stabs.

Resistance fist and armor after made it so much tougher.
That would depend on what equipment it has, sense Wrigths can have different gear. So if you deck it out in plate and give it a full helmet, you would need to deal at least 18 points of damage with a non-magical weapon as resistance halves it to 9, which the armor eats up to a measly 1 point of damage.

And sure, you could use the "find weakspot" optional rule, but for a table that skips it, or with a party with no piercing weapons and magic (unlikely but possible) it would be borderline invincible.
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CarlNyk
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Re: Calculating Damage Taken: Resistance & Armor Rating

Thu 01 Jun 2023, 10:16

This is fine in my book if the wight is bound to a location and the PCs are free to flee. The means to destroy the wight are not unattainable.

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