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Mattias_JH
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Posts: 56
Joined: Sun 17 Feb 2019, 10:29

TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Mon 15 May 2023, 11:32

Hi!

Please use this thread to post feedback and report any typos or errors in Chapter 6 of the Beta PDF of The Walking Dead Universe RPG Rulebook. Guidelines to remember:
  • Before reporting an error, please check to see if it has already been reported. If so, don't report it again.
  • Do not use this thread for discussions, only for direct feedback. If you want to discuss some topic you are welcome to start a new forum thread.
  • Please report your feedback no later than May 28, 2023.
Thank you!
 
EFFEKT Dave
Posts: 9
Joined: Mon 02 Dec 2019, 19:31

Re: TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Tue 16 May 2023, 12:59

Hey Mattias, typo on page 92, Dangerous Projects boxed text, last line has the word "the" twice in succession.
 
wernertuytens
Posts: 1
Joined: Tue 16 May 2023, 15:00

Re: TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Tue 16 May 2023, 15:04

Hi, On current p 90 in the paragraph of Issues it says " a stash of canned gods" should'nt that be "canned foods" ?
 
brothman
Posts: 2
Joined: Mon 15 May 2023, 21:27

Re: TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Tue 16 May 2023, 22:02

Hi, On current p 90 in the paragraph of Issues it says " a stash of canned gods" should'nt that be "canned foods" ?
Or could just be "canned goods". Either would be appropriate in this case.
 
madmouse3400
Posts: 4
Joined: Thu 18 May 2023, 17:50

Re: TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Thu 18 May 2023, 18:03

Gear projects table change simple body armor time to Days (instead of Day)
 
doc-t
Posts: 99
Joined: Wed 30 Jun 2021, 09:07

Re: TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Thu 18 May 2023, 23:01

Print page 89, the "BONUS" column in the DEFENSE table is IMHO really not needed. The sentence "If your haven is attacked, everyone inside who fights the intruders gets a bonus to their skill roll equal to the haven’s Defense value." above is completely sufficient. Just my impression.
 
Pelhle
Posts: 148
Joined: Fri 06 Feb 2015, 14:00

Re: TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Fri 19 May 2023, 10:36

Page 89: Overrun table.

The number of walkers in a specific swarm size is not the same as on page 79.

I think it is only a mistake (should be 5-10, 11-20, 21-50 etc. in the Overrun table).
 
Pelhle
Posts: 148
Joined: Fri 06 Feb 2015, 14:00

Re: TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Fri 19 May 2023, 10:42

Page 89: defence againts walkers.

It’s a bit odd that 5-10 walkers need the same time to break down a Defence 1 haven than 1000+ walkers.

Maybe a double low ’time unit’ if the the swarm is greater than the defence?
 
Pelhle
Posts: 148
Joined: Fri 06 Feb 2015, 14:00

Re: TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Sun 21 May 2023, 19:14

Page 91: project examples (in general)

I don’t know where to post this, but here.

Haven projects are such an essential part of the game. The core book should really include more project examples; why not D66 if the group can’t agree from the list and the ”other side”, not agreeing with the PC(s) (or PC versus PC) wins an opposed Leadership roll and the GM (or soloplayer) randomize a project from the table (NPC win) or pick the winning PCs project. This disagreement may also turn into an exciting Issue.
 
Cinaen
Posts: 18
Joined: Thu 18 May 2023, 20:20

Re: TWDU RPG Beta Rulebook Feedback - Chapter 6 Home and Away

Sun 21 May 2023, 20:53

Page 91: project examples (in general)

I don’t know where to post this, but here.

Haven projects are such an essential part of the game. The core book should really include more project examples; why not D66 if the group can’t agree from the list and the ”other side”, not agreeing with the PC(s) (or PC versus PC) wins an opposed Leadership roll and the GM (or soloplayer) randomize a project from the table (NPC win) or pick the winning PCs project. This disagreement may also turn into an exciting Issue.
I'd also would love to get more example projets. Would help and ease the learning curve to telling stories with Havens

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