So I just finished my first full session in the 2nd edition. And I was struck by how fast the party accumulated fatigue. And an idea came to me while running the game that I would like to put past you all.
The players made a trip of about 90 miles down the Greenway. They will next make a journey across the lone lands to their destination. On the way down the road, they accumulated 8 points of fatigue. Since I counted the stop before going off-road at the end of the first leg, I allowed for a fatigue reduction roll. So now they all have about 5-7 points and the hard part of the journey is about to begin. I don't see how they could not to weary when they arrive. And there will be fighting.
And while I have no problem with them being all tuckered out when they get there, it seems kinda random with no way for the players to affect the result.
The idea that struck me was that a few of the Event rolls were rather good, with bonus success. I was thinking about letting the players reduce the gathered fatigue by the bonus amount. eg. If the Hunter got Great for an Ill-Choices event, they would get 1 instead of 2. I was wondering if any people who have played more already think that would unbalance anything? Or is there already a rule regarding this that I am just missing?
For the first adventure, I want to stick to RAW, but I am leaning toward implementing this idea. I like to reward success with the players.