- Amphibian resources slightly changed, they still have weapons made out of bones instead of iron, therefore increasing their damage by +1...
- Amoebae resources slightly changed, there is a typo "acid per [svärd] rolled" (that should have been replaced with a crossed sword symbol)
- Dreadraptor resources, have been nerfed. You can still only make 1d6 arrows and not arrow resource dice from one.
- Iron Dragon resources, have been nerfed.
- Mire drake resources, have slightly changed. Misses a weight description of scale mail though.
- Scolopendra resources, have been nerfed.
- Possessor resources, now require successful MOVE roll.
- The Swarming Death resources, changed to HEALING roll.
- Tupilaq resources, changed to ALCHEMIST.
- Twisted Ent resources, changed to ALCHEMIST.
- Undead dragon resources, changed to ALCHEMIST.
- Water troll resources, buffed, no longer HEAVY.
- Wolfshadow, changed to ALCHEMIST.
- Encounter 2, added "It’s up to the GM to decide what the message actually means." .... thank you..?
- BOOKS, BALLADS, AND GRIMOIRES. These felt a bit too powerful.. and they were buffed... did not see that one coming. It is actually fine as long as no one EVER can buy books and you like a more game-like feeling then a grim-dark feeling of the world.
- Added "A person can only study the same book once."
- Grimoire updated to "Can only be used by Druids and Sorcerers".
- You can no longer roll Dream magic and Magma Song in books. But you can roll Elemental magic. Reduced chance of gaining +2 levels/ranks. (edited, first wrote the opposite)
- Alchemy now require very hard to get materials. Prices have increased.
- Acid Bite no longer exists. Has been removed from Poisoner.
- Solo rules: Duplicate weather table was removed.