JohanR
Topic Author
Posts: 213
Joined: Tue 02 Mar 2021, 23:34

Changes Book of Beast

Mon 16 Jan 2023, 19:25

I don't own any tools to spot differences but here are the things I noticed, while quickly flipping through the pages.
  • Amphibian resources slightly changed, they still have weapons made out of bones instead of iron, therefore increasing their damage by +1...
  • Amoebae resources slightly changed, there is a typo "acid per [svärd] rolled" (that should have been replaced with a crossed sword symbol)
  • Dreadraptor resources, have been nerfed. You can still only make 1d6 arrows and not arrow resource dice from one.
  • Iron Dragon resources, have been nerfed.
  • Mire drake resources, have slightly changed. Misses a weight description of scale mail though.
  • Scolopendra resources, have been nerfed.
  • Possessor resources, now require successful MOVE roll.
  • The Swarming Death resources, changed to HEALING roll.
  • Tupilaq resources, changed to ALCHEMIST.
  • Twisted Ent resources, changed to ALCHEMIST.
  • Undead dragon resources, changed to ALCHEMIST.
  • Water troll resources, buffed, no longer HEAVY.
  • Wolfshadow, changed to ALCHEMIST.
  • Encounter 2, added "It’s up to the GM to decide what the message actually means." .... thank you..?
  • BOOKS, BALLADS, AND GRIMOIRES. These felt a bit too powerful.. and they were buffed... did not see that one coming. It is actually fine as long as no one EVER can buy books and you like a more game-like feeling then a grim-dark feeling of the world.
  • Added "A person can only study the same book once."
  • Grimoire updated to "Can only be used by Druids and Sorcerers".
  • You can no longer roll Dream magic and Magma Song in books. But you can roll Elemental magic. Reduced chance of gaining +2 levels/ranks. (edited, first wrote the opposite)
  • Alchemy now require very hard to get materials. Prices have increased.
  • Acid Bite no longer exists. Has been removed from Poisoner.
  • Solo rules: Duplicate weather table was removed.
Last edited by JohanR on Fri 20 Jan 2023, 01:56, edited 3 times in total.
 
JohanR
Topic Author
Posts: 213
Joined: Tue 02 Mar 2021, 23:34

Re: Changes Book of Beast

Mon 16 Jan 2023, 22:48

Changes in the Bloodmarch:
  • The spell Ignite renamed Combustion. It works in the same way as the Elemental magic spell Combustion.
  • Steam flight, removed "and two liters of water" from duration
  • Summon fire wyrm, changed.
  • (Wordplay, not changed, so still does not make much sense)
  • Oneiromancy, all spells performed while sleeping has been changed to rituals.
  • (Half of Mentalism spells missing ingredients. All Oneiromancy spells are missing ingredients except two, Prophetic Dreams the spell without USE of an ingredients is still one of the two that has it - I guess you NEED these ingredients to cast these spells? Do they not increase Power Level then? Nothing in the rules)
  • Restorative sleep. Added "Each attribute or skill can only be increased one step."
  • LYCOPODIUM POWDER, works on all wounds now.
  • Astra has this added "The rapid aging has no effect on elves."
  • Forest star, Strength reduction.
  • Event 3, has been reduced to one enemy. Now it can be survived!
  • It is much easier to solve the riddle on page 238.
  • A big yey, for the cool map at the end!
 
GRAAK
Posts: 8
Joined: Tue 28 Jun 2022, 18:30

Re: Changes Book of Beast

Sat 13 May 2023, 13:45

Apart from the buff to the books and ballads (I'll simply ignore the whole chapter) I'm happy that many of these changes reflect listening to the feedback that was provided. Not everything from my feedback was addressed ( viewtopic.php?t=9752 ) but most blatant stuff was corrected. I'm quite happy with the result, overall...and I can easily change the bits I don't like.
All in all I'm going to buy it!

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