Sun 30 Apr 2023, 17:59
I am pretty sure that the design intention is that skill endeavours are to cover any kind of extended activity that players might engage in. Chasing a murderer through city streets. Is the assailant very fast and do they have an advantage. Set resistance to 9 and using Ruins of the Lost Realm alternative rules how much time do the players have? Maybe the assailant is close to the city gate and has horses at that point it will be too hard and if they fail they will have to track them in a journey. So maybe the time limit is 3. They need 9 successes in 3 rolls. Skill endeavors really run the gambit of things the players might do. The LM can think of interesting things for if players fail or fail with eyes. Maybe the amount of eyes rolled will result in a larger combat if the players succeed in the chase. The assailant met up with his buddies.
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