At page 112 there is a picture of an Ogre looking fellow, so i figured he could do with some stats. So I made some. (EDIT: Changed some features of the Ogre, old moves are further below.)
(Edit 2: Enraged Strikes reworked. While the previous version where it would have different effects was fun, it was a bit of a hassle keeping track what they had. Making a simpler version.)
OGRE
Believed by some scholars to be distant descendants of giants, Ogres are brutish, but cunning opportunists. When not living in small communities within old ruins, mountains or swamps, Ogres tend to venture out into the world on their own in search of loot, food and booze. While ambitious individuals might become the leaders of a crew of outlaws or mercenaries, most are content to seek employment under others. Some join bandit clans or the armies of warlords for a share of the spoils, while others seek out settlements of the common kin, taking jobs such as prison guards, bouncers, bodyguards, or soldiers.
Ferocity: 2
Size: Large.
Movement: 10 Armor: Same as equipped Armor HP: 35
Persuadable: Unlike other monsters, Ogres can usually be PERSUADED, albeit with a bane on the roll.
Typical Gear: Morningstar (2d8 bludgeoning), Battleaxe (2d8 Slashing), Long Spear (2d8, Piercing), Studded Leather Armor (2 Armor)
Ogres Might: Ogres can make use of their large size and strength to handle weapons with ease. Ogres can equip 2h weapons as a 1h weapon, keeping their other hand free.
1, Headbutt!
The Ogre delivers its thick skull to the top of its victim's head! The target takes 2D6 bludgeoning damage, and if not wearing a helmet, becomes dazed.
2, Threatining Yell!
The Ogre bellows out in anger. Every player character within 10m must make a WILL roll to resist the fear attack.
3, Brutal Swing!
The Ogre delivers an attack with great force! The Player character takes weapon damage plus an additional d8, and is knocked 2d4 meters away landing prone. This attack can be parried.
4, Foul Breath!
The Ogre lets out a noxious belch at its victim. The Player character must make a CON roll (not an action) to resist the stench. On a failure, they become sickly, and their next roll is done with a bane.
5, Seize!
The Ogre grabs it's victim with a meaty hand upon their face, restraining them and obscuring their view! The Victim is unable to move, and must as a action make a STR roll to break free. Other players can help. They can also attempt to attack the ogre from their position, but make the attack as if in complete darkness. If the Ogre moves while restraining a player, they are dragged along with them, and if the Ogre uses this attack again, they slam their captive onto the ground hard, dealing 2D8 damage, which can not be dodged or parried, but releases them from their grip.
6, Enraged stikes!
The Ogre becomes frustrated and delivers a pair of brutal attacks with their weapon! The Ogre makes two separate weapon attacks, targeting two seperate characters, These attacks deal Weapon Damage and can be parried.
Old Versions:
Tap to the head! The Ogre delivers an bash to the target's head. The target takes weapon damage, and if not wearing a helmet, becomes dazed. This attack can be parried.
Uppercut! The Ogre delivers a powerful uppercut! The target is knocked 2d6 meters away from the Ogre, landing prone, and takes and equal amount of bludgeoning damage.
Brutal Strikes! The Ogre swings its weapon to deliver a pair of devastating blows. The Ogres makes two separate attacks against two player characters, each attack dealing weapon damage. If there is only one target when the Ogre uses this attack, and it has movement left, it can move towards another player character to deliver the second attack, having a boon on its Evade roll against Free Attacks. These Attacks can be parried.
Crushing hug! The Ogre clutches onto a player character and crushes them in their grip. They take D10 of damage before being pushed away from the ogre by 2d4 meters. Armor has no effect.
6, Enraged stike!
The Ogre becomes frustraited and delivers a brutal attack with their weapon! The type of damage the weapon can deal determines which attack it can use. These attacks deal Weapon Damage on a hit along with an additional effect, and can be parried.
Cleave! (Slashing): The ogre slashes in a wide arc! It can hit up to 2 player characters within 2m of each other. Damage is rolled separately.
Skewer! (Piercing): The Ogre lunges to break through the target's armor! On a hit, armor has no effect!
Batter! (Bludgeoning): The Ogre delivers an upwards Swing! On a hit, the player character is knocked 1d4 meters into the air, and lands prone the same distance away from the Ogre, potentially taking fall damage. The Player character can attempt an Acrobatics roll to avoid fall damage as normal.
Ogreish strength: Ogre's make use of their weapons with brutish prowess. When an Ogre performs an attack that deals Weapon Damage with a STR based weapon, they deal an additional D8 to the weapons damage dice, similar to Player characters and Npcs Damage Bonus Dice. Their strength also allows them to wield 2h weapons with one hand.
3, Brutal Swing!
The Ogre delivers an attack with great force! The Player character takes weapon damage, and is knocked 2d4 meters away, landing prone. This attack can be parried.