Absolutely these are great, I'll improve them tomorrow. And I'll add you yo the credits
If your players or someone helps you, just tell me and I will add them too.
In other news, all encounters but one has been written now.
So I'll hopefully make a new version of the GM's booklet in just a few days or so.
Flatten Skill Cost:
It was so that if you want to flatten skill costs, then spending skill points during character creation makes level 3 skills more expensive. And that you could add extra points to compensate for having them be more expensive.
So that a character that puts 3 in every skill and then buys 2 skills at rank 2, would not have an xp advantage over someone that puts 2 in every skill and then increases all but 2 skills to rank 3. As increasing a skill to rank 3 costs more later on, but not while creating a new character while using the base rules. So setting everything to 3 would be the "correct choice" xp wise, but some of my players didn't want to do that, and I didn't want to punish them for that, knowing they would regret it later on.
I can see if I can make it make more sense.
Adapting to Injuries:
Sure, they are meant to be spent on other things. So that you can gain a benefit for playing with a permanent handicap. Will try to rewrite.
Enhanced Masterwork Talents, but Tougher Repairs:
I can see if I can rewrite it better. Perhaps all extra dice above what is normal for the weapon could add to this? So even a non-magical or magical d8, d10 and d12 would add a penalty? Just so that the craft talent will not feel obsolete once your players are rolling in magical gear.
Champion’s Talents:
Champion’s Talent Path of Fate: Great find! It is a remnant from the old 1.2 rules. Will fix!
Will also fix the Champion’s Talent Path of Protection.
Path of the Arrow:
It was added so that annoying GMs just wouldn't say "Ah, I'm sorry, but well.. yes.. I do think I'll add.. I mean.. nope he of course has the talent to ignore that, you just loose your WP". And even if a GM never would do that on purpose, you would never know if they if they were doing it on purpose or not as a player.
Playing against that would be more than frustrating.
Making you retain your WP at least now gives you that information, without wasting your WP or any action. So both parties should feel more ok with the outcome, I feel?
But I can see if I can rewrite it to be more clear.
Path of the Beast: Will fix!
Minstrel’s Talent Path of the Warcry: It is just 1 damage, not all damage. I see that it can be misinterpreted, will clarify!
Path of Many Things: Will fix!
Path of Words/Path of Treasure: These were actually officially renamed by Free League, so I then changed them here as well. Look for errata, or ask for an updated pdf. I could actually add this information here, as it might confuse others.
For Path of Treasure - I though of it as a loan that you never have to repay. I.e. free money. But I can try to rewrite it into something better than a loan, so that it actually becomes free money. You just don't get the gold in your hand, it is more like a service. Like you are great, we would definitly want you in our settlement, take a discount on this house. Or we really would want to see you in our armor, take it for free! or something like that.
Path of the Knight: Will fix!
Smith Talent: Good find! I changed these too many times >.<