Fri 17 Mar 2023, 08:54
Cover in the table on p.57 indicates if you can seek cover in the hex. There is something (stones, trees, etc.) that you can hide behind. It is a fast action to seek cover. Line of Sight is blocked to people in cover, but if the Referee rules that an attacker knows the approximate location he can allow attackers to shoot anyway, but with a penalty of -3. All hit locations are protected by the cover in this case (the armor level listed within parenthesis on the terrain type table. This is also called full cover.
Partial cover (p.65) is when you are in cover but you position yourself in such a way so you can shoot and see past the cover. If you are in full cover you can spend a fast action to go into partial cover. This allows you to shoot from you cover position but since doing this, Line of Sight is not blocked to you and people can shoot at you, but the cover still protects the body parts that are behind cover, so any hit that hits your torso or legs, the cover will protect you and any hit on your head or arms (the visible parts) are not. There is no extra penalty to shoot someone behind partial cover since you can see them. The terrain type can give the shooter a modification and the shooter can opt to use called shots to avoid the risk of hitting the cover.
it is a fast action to from full cover to partial cover and it is a free action to from partial cover to full cover. This allows you, on your turn, to spend a fast action to go from full cover to partial cover, spending a slow action to quick shot (no aim) the enemy and then as a free action go back to full cover. You can of course stay in partial cover so you can (on your next turn) aim and shoot instead but then your head and arms are exposed.
One type of cover is a barrier (p.59). This is simply just a solid obstacle (such as a wall). This counts as cover from anyone on the other side of this barrier. Any doorways or windows in a wall still counts as a barrier, but allows you to go into partial cover (and by that exposing yourself) so you can shoot on enemies on the other side of the barrier.
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