Well I need a Lich, so I created one.
Suggestions are welcome, since I am unsure about HP and Ferocity.
Lich
A Lich is an undead spirit of an archmage. Like wights they are powerfull and have a will of their own and are corporeal. Unlike wights they are not
bound to a place. Instead they are bound to a gem containing their lifeforce.
Ferocity 2
Movement 10
Armor None
HP 35
Resistance Takes half damage from nonmagical Weapons, double Damage from Fire based Attacks
Typical Gear Robe, Magical Staff, a gem containing his lifeforce (normaly hidden somewhere near)
Special Cannot be killed permanently unless the gem containing his lifeforce is destroyed. If killed and the gem is not destroyed, he will raise after a stretch
Persuadable Unlike other monsters, lichs can usually be PERSUADED, albeit with a bane on the roll. To do so, the players must have something to offer that
the Lich wants.
Magical gem: Durability 15
Monster Attacks
1) Death Wail: The undead face contorts into a horrible grimace and lets out a scream that chills the soul of all adventurers within 10m. All of them suffer a
fear attack.
2) Lighning Bolt: The Lich casts a lightningbolt causing 2d8,2d6,2d4 damage (like the spell). The Lich itself is never hit by his own lighningbolt.
3) Control Mind: The lich glares at a player character within 10 meters and takes full control of the victim’s body. The player character must make a WIL roll
with a bane (not an action). If it fails, the victim must immediately make a movement and perform an action of the lich’s choice,
except any action that requires spending WP. The victim also loses their next turn and is scared.
4) Magical Shield: The Lich summons a magical shield which decreases the next damage by 2d6.
5) Nightmarish Sleep: The Lich points at a player and mumbles powerful words. The player must succeed with a WIL roll or fall
into a deep sleep full of nightmares for one stretch and gets scared. If the roll succeeds, the victim still gets Dazed.
6) Hand of dead: The Lich raises its hand and gestures at the nearest player character within 10 meters, who is thrown 2D4 meters away and lands prone.
The attack inflicts the same amount of damage and cannot be dodged.