Mon 06 Feb 2023, 19:14
I was thinking about how you now have a box on page 33 regarding how npcs uses skills, and i was thinking maybe you could have a similar thing for using Attributes against Poison, Disease and Fear for npcs, perhaps something like this.
Using CON against Poison and Disease as an NPC
In a situation where an NPC becomes the victim to Poison or Disease, the GM can choose to make a CON roll to withstand the effect in an opposed roll against the poisons potency or the disease virulence, or if outside of combat choose if the NPC succeeds or fails the roll.
-For CON, the value they use is equal to their maximum HP value, excluding any points they gain from the ROBUST Heroic Ability.
For poisons, if the NPC fails their roll, they suffer the full effect instantly, and in the case of Lethal poison, drops to 0hp with the GM deciding if they die instantly or are unconscious.
For Disease, if the NPC fails their roll, they become sick the next day, and automatically fail their rolls against the Disease. However they can still be treated by a Player Character, or be brought to a healer.
Using WILL against FEAR as an NPC
In a situation where an NPC would become the target of a FEAR attack, be it from an Monster, an environmental effect, or an intimidating player character, the GM can choose to make a WILL roll to withstand the effect, or if outside of combat choose if the npc succeeds or fails the roll.
-For WILL, the value they use is equal to their maximum WP value, excluding any points they gain from the FOCUSED Heroic Ability. If they do not have any WP listed, use a default value of 9.
If the NPC fails the WILL roll, instead of rolling on the FEAR table, the GM can roll or choose one of the following effects.
-1: The NPC becomes paralyzed with fear, and skips their next turn.
-2: The NPC uses it's action to Dash and run away from the source of it's fear.
-3: The NPC becomes shaken and unfocused, until the end of it's next turn, all rolls are done with a bane, and all rolls against the NPC is done with a boon.
This gives the Gm some info how they can use these mechanics against npcs.
Last edited by
Short Fey on Mon 06 Feb 2023, 23:29, edited 2 times in total.
Beware the fey!