What is the Strength of each of the xenos? The scenario specifically refers to wrestling with a Squid-Baby using strength, but doesn't list its strength.
Here, you'll have to guess. I usually look at the creature's signature attack list and fin a mean average of their attack dice pool and use that for their Strength
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Baton rounds are "non-lethal," but say that armor against them is doubled. Does that mean they still do normal damage, and if the victim is broken they cause one of the two critical injuries listed?
I can't remember what the Baton rounds do, but whatever it is (stun?) you test armor first to see if the weapon gets through, or in this case, double armor.
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What does the "stun effect" actually do, caused by shockguns?
The target lose the next Slow Action, or occasionally described as losing the nest "Slow and Fast Actions", and I must admit I don't know which is truer.
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Are there any pictures of the different xeno stages?
Try google.
Basically, drones are the ones seen in
Alien &
Prometheus, while warriors and Queen is from
Aliens. The animal-like xeno in
Alien3 is a scout.
The tiny, mini-xenomorph from
Alien:Covenant is an Imp, IIRC.
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Also, general q: can you push combat rolls? Rules don't specify, but I've ruled they slow down combat so I haven't allowed them.
You can push any skill-based roll, including Ranged Combat etc. There are a couple of other rolls you can push, too (see the
Bodyguard Talent for one), but generally you cannot push non-skill rolls. Also, NPCs (including xenos and such) never push rolls, and Synthetics cannot (except when using Talents like
Bodyguard, which Chaplain the synth from
Destroyer of Worlds at least could push)