I am collecting Ideas for a campaign set in Rhudaur where the players will play as Charakters from different generations (T.A. 861 - TA 1349). The idea is to let them (possibly) change the fate of Rhudaur and resist Angmar over a span of several hundred Years. At first everyone will creat a family of dunedain and each subsequent charakter will be a member of this familiy. The Charakters would be part of the nobility and make important decisions while participating in key-events
What do you think would be good Ideas to implement in such a campaign?
So far I could think of
- The struggle against the hillmen. There are many more hllmen than dunedain in Rhudaur and they may rise up and revolt if their dunedain overlords are not careful enough
- No economic strength. There are no major cities und there is not much trade to be conducted. That makes the average people of Rhudaur rather poor. To build up economic power will be important for the future of Rhudaur
- The growing shadow of Angmar. Over Time the Witch King will rise to Power and cause many problems
Do you have any suggestions fror key events of Rhudaurs history?
- Before the divide of Arnor the negotiations between the three sons of Earendur about how Arnor will be split and what arrangements are to be made
-The coronation of the first King of Rhudaur and different Delegations sent there and how they are received (hillmen tribes, elves of Rivendell, dwarves of khazad dum, ...)
- War over Amon Sul and the palantir stored there
- War to gain important stretches of land (and what could that be)
- Hillmen revolts
-Diplomacy with the other two Kingdoms Arthedain and Cardolan. Maybe even Gondor. The King of Gondor could have a quest in need of adventurers
- A scenario in which the players must find a suitable Bride for the Prince of Rhudaur (and decide if they want to strenghten the bonds with certain hillmen-clans or Arthedain/Cardolan)
Any more Ideas?