As I suggested in feedback:
- Key attribute could be the only one you can swap when generating scores.
or
- Attributes generally are generated by 3d6 but key is generated by 4d6 drop one
Either would actually help profession matter a bit more.
I think players will generally ensure they use the swap to boost their key attribute if need be anyway, unless they plan to do a dramatic turn for their character.
I like all attributes being rolled 4d6 keep 3, personally, based on playing through the QuickStart. I have Mörk Borg for my grittier fantasy game, so I’m picking this up as my more heroic option for games.
Luckily we’ve probably all played D&D enough to know that the first house rule at a table is often how attributes are generated anyway so I’m sure this rule will be the first to go no matter what they settle on in the final product.