Fri 30 Jun 2023, 09:33
Sorry folks. Re-reading some stuff on Hideous Toughness over on Discord and I have either got first order brain-fog, or I misunderstood this mechanic from my first reading.
The Rule e.g. p151 Core book Trolls: "When an attack inflicts damage to the creature that would cause it to go to zero Endurance, it causes a Piercing Blow instead. Then, if the creature is still alive, it returns to full Endurance. "
Hideous Toughness applies to all Trolls, Great Orc BODYGUARDS *, Werewolves, and some Nameless things. Also a few named adversaries such as are found in RotLR Radgul, Lake Monster, Thunir, Beast of Angmar, Tembur.
So a pair of longsword wielders are hacking out chunks of a Great Orc Bodyguard (GOB) page 149. They both have strength 6 and both score a heavy blow while deploying the sword two handed. Each cuts the GOB for 12 damage. Neither blow is a Pierce in its own right, the Feat die is less than 10.
Hideous Toughness takes over. The GOB rolls 1d12 +3d6 to pass TN 18, (without spending any Hate points).
If it passes, it returns to full Endurance (24), and does it STILL have two Wounds. Or does it return to full Endurance and now has One Wound remaining?
*Side question: Hideous Toughness applied to a Great Orc Bodyguard, but NOT a Great Orc Chief? I don't see that as right, a Great orc is a Great Orc. The chief just happens to be more cunning, as the Bodyguard is described as being less cunning p149. Unless justified, I suspect that when I run a game, they too will be Hideously Tough: as long as I understand it right!!