Been thinking on how to implement battery drain into the game so as to make them matter more as a resouce. I also run a bit more modern campaign so electronics play even larger role.
Realismwise battery drain varies a lot between equipment: the battery of a drone might be 15 minutes of flight time whereas the battery of a red dot sight with power saving modes might easily be well over thousand hours.
So far I have come up with the following:
- Batteries are "universal", they fit all gear unless storywise it makes for a meaningful twist. No need to complicate things by varying between the drone and red dot battery.
- Batteries are sometimes drained as a consequence of a failed roll, especially if one of the dice rolled was one (regardless of pushing). So yeah, bit of a GM fiat here.
How do you handle battery drainage in your games?
I want to avoid a) book keeping regarding the battery life and b) additional die rolls, like resource dice etc,