Hi there.
After seeing how dangerous magic is, I wanted to find a way to make magic a bit less scary (but still dangerous)
I looked into some ideas and possible house rules, but these where not to my liking.
After some brainstorming I have an idea for a new general talent (which is for Sorcerers and Druids (and other spellcasters, if any))
Warlock
You are able to controll the powers of magic a bit better then most.
Tier 1
If you roll a single bane on a magic roll, you invoke a magical mishap as usual. If the tens digit is a 6, you may reduce it to a 5. For example, a 66 becomes a 56.
If you roll additional banes, the mishap roll is not modified.
Tier 2
If you roll a single bane on a magic roll, you invoke a magical mishap as usual. If the tens digit is a 6 or 5, you may reduce it to a 4. For example, a 56 becomes a 46.
If you roll 2 banes, the talent counts as tier 1
If you roll 3+ banes, the mishap roll is not modified
Tier 3
If you roll a single bane on a magic roll, you invoke a magical mishap as usual. If the tens digit is a 6,5 or 4, you may reduce it to a 3. For example, a 51 becomes a 31.
If you roll 2 banes, the talent counts as tier 2
If you roll 3 banes, the mishap roll counts as tier 1
If you roll 4+ banes, the mishap roll is not modified
Special: If you cast a spell of a higher tier then you have learned, you also roll 1 die per Willpower spent. As you already invoke a magic mishap, this counts as one automatic bane.
For example: A sorcerer tries to cast a tier 3 blood spell, but only has tier 2 blood magic learned. He uses 3 Willpower points and rolls 3 basic divce.
He rolls 1 bane and adds an additional bane. This counts for 2 banes,.As he has only tier 1 in Warlock, the magic mishap roll is not modified,
I wanted to make it easy as a rule, still dangerous enough for spellcasters.
What do you think?