I wasn't entirely sure where to put this, but it seems to fit here.
Ammo Dice - the 'Success' on the d6 ammo die is only on the 6 face meaning you expend 6 rounds of ammo on each success. Would it not be more random to have put the successes on difference die faces through the set. So for the base set of 6 die, have the successes on each of the different faces and the 'Jam/bane' icon on the opposite face?
It just seems to penalise you through high ammo use to be spending 6 ammo for each additional success all the time.
I don't mind how it is in the RAW. Say you roll three ammo dice. You could end up expending 15 rounds with no effect or 8 rounds and a bullet symbol, but odds are that you will probably expend more ammo if you do roll a bullet symbol than if you don't, which is logical to me (the volume of bullets being the effect it is trying to simulate).
"Spray and pray " full ROF is as fast as possible (full auto). You are not going to get "single shot" hit numbers. Literally are just firing as fast as you can down range.
https://en.wikipedia.org/wiki/Glossary_ ... y_and_pray
There is slight adjustment going into the rules, per Tomas from this thread
https://forum.frialigan.se/viewtopic.ph ... e&start=30
"Tomas
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#35
2 months ago
Hi! This is being adressed in the reprint, and we will of course update the PDF as well and include in an official errata. The new wording on the relevant paragraphs on page 66 in the Player's Manual goes:
AMMO DICE: Firearms give you ammodice to add to your skill roll. Six such tan colored D6s are included in this boxed set. You can add as many ammodice to your attack as you like, from zero up to the rate of fire (RoF) rating of your weapon or the number of rounds left in the magazine minus one, whichever is lower. For example, if you have three rounds left, you can add up to two ammodice.
If you have only one round left, you cannot add any ammodice to our roll. In this case, or if you choose to use no ammodice, only one (1) round of ammunition is used in the attack. This is typically only the case for sniper shots (page 63), but can also be useful if you are very low on ammo or your weapon is in a bad condition (low reliability rating).
AMMO SPENT: After your roll, you sum up the D6 digits on all of your ammodice, then add one (1) to the result. This sum is the total amount of ammunition you have spent on the attack. If the sum on your ammodice is equal to or more than the number of rounds you have left in the magazine, your magazine is completely emptied.
I hope this clears things up."