Hi everyone, just curious how you would all play this out in your game. My dwarf player took the "Broken Spells" cultural virtue and is going to choose Travel as one of his chosen skills. How would you rule him getting magical successes on things like marching tests or rolling to reduce fatigue at the end of a journey? Just curious how Magic applies to these more mechanical skill tests. Thank you!
On a stormy, cold day (or a dark and stormy night) a small break in the clouds results sunshine and warmth, but only on the companions, nowhere else.
A fruit tree or berry patch is found. It's not in seasons, but full of ripe fruit anyway.
A hidden glade is found that instills a sense of peace and security, and everybody sleeps especially well.
A steep and rocky climb is somehow not tiring.
"Odd...this morning the food supply looks like it did yesterday, as if we didn't eat anything. I must be remembering it wrong."