The d10 is not falling damage, it is the damage taken when crushed against the ceiling.If the pillar is created under a low ceiling and the MOBILITY roll fails, the victim takes D10 bludgeoning damage.
AH! Thank you for this, I went back and re-read that area, I was indeed mistaken.The d10 is not falling damage, it is the damage taken when crushed against the ceiling.If the pillar is created under a low ceiling and the MOBILITY roll fails, the victim takes D10 bludgeoning damage.
With passive, I mean that a town guard for example don't know that there is a thief that tries to sneak by him. He is on guard duty obviously, so he tries to be aware of his surroundings while he patrols. He simply walks up and down the streets.I think the issue is that both Spot Hidden and Scouting sound active rather than passive. Like no one passively scouts. Scouting in every profession where one scouts is something done actively. Every game I know of that has a Scouting skill uses that actively. In fact, of the two, Spot Hidden has the more passive name. But really, please don't use Scouting as a passive skill in the english books as it will confuse the hell out of English speaking tabletop gamers.
I'd recommend instead a name change from Scouting to simply Perception. Perception is a skill name very very well known to the RPG community as a whole as the defacto skill name for passive awareness. Likewise, you could that call the skill Awareness instead as that also is used in some games when referring to passive detection.
Though I am am still unconvinced at this time for the necessity to have 2 Search type skills considering the simplicity of the rest of the system. It just... bogs it down and makes things overly complicated. RAW (Rules As Written) currently gives poor examples for the use of both skills. I'm keeping my fingers crossed for the final release.With passive, I mean that a town guard for example don't know that there is a thief that tries to sneak by him. He is on guard duty obviously, so he tries to be aware of his surroundings while he patrols. He simply walks up and down the streets.I think the issue is that both Spot Hidden and Scouting sound active rather than passive. Like no one passively scouts. Scouting in every profession where one scouts is something done actively. Every game I know of that has a Scouting skill uses that actively. In fact, of the two, Spot Hidden has the more passive name. But really, please don't use Scouting as a passive skill in the english books as it will confuse the hell out of English speaking tabletop gamers.
I'd recommend instead a name change from Scouting to simply Perception. Perception is a skill name very very well known to the RPG community as a whole as the defacto skill name for passive awareness. Likewise, you could that call the skill Awareness instead as that also is used in some games when referring to passive detection.
In YZE-games they have the skill scouting (can be named differently in some of them) and that is used exactly like this. It is mostly used to detect when sneaking people that tries to ambush you sneak by you or to detect a pickpocket that tries to take your silver and it can also be used to observe some enemies at a distance to determine how many they are.
They don't use a skill for searching a room for hidden things in YZE-games, but the old classic DoD had such a skill. So in this game, there is a skill for searching rooms for hidden things like traps, secret doors, small rings in the corner of the room or technically a small creature that is hidden under some stones and bones.
So Spot Hidden is to search rooms for hidden things or an outside area for hidden things (you can hide a belt pouch full of coins outside not just inside), while Scouting is used as your awareness or danger sense against bad people and monsters that are sneaking up on you to do bad things with you and also to check out those orcs of there to see how many they are and perhaps also how well armed they are.
Just a moderator here, but I am old enough to have played various DoD games from the 80s and 90s as well as a lot of the YZE-games (like Mutant: Year Zero, Forbidden Lands, etc.) so I have over the years here learned a thing or two how they like to do things.<>
Fenhorn, your explanations have been very thorough and are greatly appreciated. Are you part of the development team?