Hi All,
Question to the shadow scar - if a player hero has the option to take a shadow scar to avoid madness and a flaw level how can a player ever become mad? Any thoughts? Did I miss something?
Thanks a always!
Page 137: HARDEN WILL
Adventurers who are struggling under the burden of the Shadow may tap into their innermost reserves of spiritual energy to harden their determination, before it’s too late. For some, this effort takes the form of a demonstration of desperate strength; others enjoy a moment of clarity in their darkest moment, when all seems lost, and suddenly all doubts are cast away:
In game terms, Player-heroes whose accumulated Shadow does not yet match their maximum Hope score may choose to remove all their current Shadow, replacing it with a single Shadow Scar.
And remember that each Shadow Scar is a (semi-) permanent point of Shadow, giving each character a minimum.Good Point! So to heal the shadow scar cost 5 Adventure points and can only be healed during a Yule Fellowship Phase, thus once a year. (p.121) That's actually quite costly and may not outweigh the evils of a flaw - putting the players in a real decision making situation. Great! Thanks!