JohnWithAgun
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Posts: 134
Joined: Sat 18 Jun 2022, 14:27

magic mishaps

Fri 02 Sep 2022, 19:12

I think magical mishaps is a great fit for the "mirth and mayhem" tag line, nothing like it to make magic that little bit more fun and unpredictable.
Nothing with a massive detriment to the caster of course, just all those funny "whoopsies" like unintended target, random spell, teleport, accidental polymorph and the like.
We always had fun with magic mishaps at our table, creates some unintended and funny problems a lot, feels like a perfect fit for what the games want to do in my opinion.

Could be optional rule as well, if its not everyone's cup of tea.
What do you guys think?
 
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Logen_Nein
Posts: 40
Joined: Thu 01 Sep 2022, 02:37
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Re: magic mishaps

Sat 03 Sep 2022, 01:55

I'm all for a magical mishap table (optional) on a Demon.
 
Kapten Stoffe
Posts: 8
Joined: Sun 31 Dec 2017, 11:25

Re: magic mishaps

Fri 09 Sep 2022, 12:28

Yes please! Optional, but with lots of options unlike the DoD expert one and lots of flavour results for role playing.

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