Evocatus
Topic Author
Posts: 7
Joined: Fri 15 Oct 2021, 20:55

Firearms Attachments: Any Dice Mods?

Fri 12 Aug 2022, 20:21

For example, the Ender Assault Rifle has a red dot sight/scope.

Any dice modification to a to-hit roll? Or, is it already baked-in? Possible situation bonus dependent on circumstances?
 
baldrick0712
Posts: 672
Joined: Fri 28 May 2021, 12:29

Re: Firearms Attachments: Any Dice Mods?

Sun 14 Aug 2022, 13:22

Are you literally just going by the technical drawing showing a scope/sight of some sort?
 
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Fenhorn
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Location: Sweden

Re: Firearms Attachments: Any Dice Mods?

Sun 14 Aug 2022, 13:46

This rules of this game are designed to be smooth and easy to use and not in the way of roleplay and that works here because this is a mystery solving game, not an action game (even though the game have actions scenes sometimes). A crunchier game would have more detailed weapon stats but that is not needed in this game. All the weapon stats and features are listed in the weapon lists and that's it. You could say that what the weapon is and how what it looks like are all built in into those stats.
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