Well that’s the real question, isn’t it?
It is clear that there is a bit more homework left to do in the world building — the various feedback threads here have caught a number of lore and continuity misses in setting descriptions and “flavour text”, ranging from nonsense call-outs in some of the equipment drawings, to e.g. a not properly researched reference to “positronic brains”.
And I’ll again mention, but not delve deeper into, my frustration with the utterly unimaginative, ill-conceived, and continuity-breaking treatment of Deckard’s
Blaster.
Further, I would not have minded seeing the game open a bit wider for non-Bladerunner gameplay, including what Bladerunners might be up to when not Investigating Case Files.
So in the end, Thumbs Up or Thumbs Down?
I’d have to say … thumbs up. And it’s not a difficult choice, really.
Yes, it’s not perfect; some ways from it. But this
is still to some degree a work in progress. There is still a chance to fix stuff.
For one thing, I know that my last point above will be addressed in upcoming expansions, as per the commitment stated in the book; hopefully turning this into a bit more of a sandbox game that it is out-of-the box.
If Ligan manages to sit on their usual NIH propensities this time, they also have a good chance to leverage the feedback here to fix the lore and continuity gaffes.
And they
could even sit on them heavily enough to actually fix the Blaster, although I have very strong hunch they won’t. Alas.
So in the end — it is already a stunningly beautiful, almost “coffee table book”-like, product; but it also looks like it might become a great game!
I’ll just have to home brew my own Blaster. Along with implementing Fenhorn’s character generation idea.
Before you use the word "XENOMORPH" again ... you need to read this article through:
https://www.wired.co.uk/article/aliens-throwaway-line-confusion