I have seen a few mentions here and there but not an actual discussion.
The entire character creation process is very confusing with respect to archetypes. They seem to be a "template" that you can use to quickly create characters, as nothing is actually required of you when you pick one. As all choices are freely open, stats, skills, specialties, favored gear, there is nothing you are locked in to with your archetype.
What makes this particularly strange is that you starting chinyen points IS tied to an archetype. What is this balanced against? Why have this be variable if there is no requirements laid out by selecting an archetype? Why wouldn't everyone pick Skimmer, then make whatever character they want?
This side bar only adds to the confusion:
"The archetypes are just a helpful means of quickly creating a character that fits in the BLADE RUNNER universe. If you prefer, you can create characters exactly as you want without using any archetypes.
In this case, choose specialties freely and let the Game Runner decide how many Chinyen Points you start the game with"
Aren't those the rules anyway? You already can choose specialties freely.
How is the game runner supposed to know how many Chinyen points to start with? What is it balanced against?
It seems strange to me that there are no requirements for an archetype, if you are selecting one. An enforcer with a D in Strength, Firearms and Close Combat is no enforcer at all