Rupie
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Sniper rifle damage

Wed 15 Jun 2022, 23:52

Military sniper rifles usually have base dmg of 3 and crit threshold of 3. Machineguns that use the exact same ammo are 3/4. What is the design intent here? It is a rather big difference.

Snipers already have more range and a scope (for +1/+2), but no additional penalty shooting at short ranges.
 
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Fenhorn
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Re: Sniper rifle damage

Thu 16 Jun 2022, 00:17

Any bullet can be very lethal if aimed well. In T2K you, in general, need two successes to get a good and well aimed hit (base damage +1 damage). Some weapons are better, some are worse than this average. A sniper rifle is built for accuracy and is very good to get such well aimed hits with, a machine gun less so. So this is the reason both weapons do 3 damage but one has a crit of 3 (the weapon is built for accuracy) and the other fall into the average category (needing +1 damage in order to get a crit). A machine gun on the other hand is better shooting a lot of bullets and holding a lot of ammo.

Regarding the scope, it is a slow aim to use the scope, so that will take time and will not be so useful in a messy combat scene. You can attach a scope on most gun and then you can use the 'slow aim' with that.
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Rupie
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Re: Sniper rifle damage

Thu 16 Jun 2022, 16:38

It's just that if sniper rifles are that powerful and easy to use by anyone at any distance, standing or prone, everybody wants one.
 
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Fenhorn
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Re: Sniper rifle damage

Thu 16 Jun 2022, 16:46

It's just that if sniper rifles are that powerful and easy to use by anyone at any distance, standing or prone, everybody wants one.
They are usually very big and meant to be used for single shot (they have really low ROF) and with the scope, they are also slow to aim. Good for support but not so good as a frontline weapon and even worse than that in city and indoor combat situations.
“Thanks for noticin' me.” - Eeyore
 
baldrick0712
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Re: Sniper rifle damage

Sun 19 Jun 2022, 00:24

If you are into sniper lore, "Enemy At the Gates" is well worth a watch.
 
Oddball_E8
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Re: Sniper rifle damage

Thu 23 Jun 2022, 11:11

It's just that if sniper rifles are that powerful and easy to use by anyone at any distance, standing or prone, everybody wants one.
Sure... everyone wants one.

Until they get into a proper firefight where that machineguns or assault rifles massive ROF compared to the Sniper Rifle makes a world of difference.

Your sniper rifle relies almost entirely on your skill rating.

But you get yourself an M60 and start spraying and you get a massive boost to that skill rating because of the higher ROF giving a much higher chance of getting more successes (assuming you hit), and even if you don't hit, you get a lot more suppression.

I suggest you just run a test scenario where you set up 4 players with C skills using M40A3's against 4 Enemies with C skills using M60's and make them all fire at maximum ROF and see who wins that scenario the most times.

EDIT: Oh and since it might come up... the longer range only helps if you're successful at discovering the enemy before they discover you. So that's highly situational.
 
Rupie
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Re: Sniper rifle damage

Thu 23 Jun 2022, 21:54

Sorry, I'm not entirely convinced. If going for max damage (to crit), rolling 6 ammo dice has an EV of 1 (extra damage). Sniper rifles get the +1 automatically while spending 1 ammo. And then there's rifles with ammo dice, like svd. Choosing an additional target with a sniper rifle using ammo dice is quite effective as the base damage is that high.

And range has mattered in our games, so it doesn't feel that situational.

Although I admit the suppressive power of ammo dice is not nothing. It's a nice bonus.
 
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Kaybe
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Re: Sniper rifle damage

Thu 23 Jun 2022, 22:20

Should also be noted that machine guns default to STR+Heavy Weapons unless mounted on a vehicle or tripod. So works better for someone who's the big brawny type who's also good at close combat and recovering from the flu.
 
andresk
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Re: Sniper rifle damage

Fri 24 Jun 2022, 09:39

Sniper shots require a slow aim, so 2 turns to fire during which you are vulnerable to suppression, also you don't get to use ammo dice in that case. If you want to use ammo dice, you'd do a quick shot and rely very much on your ranged combat skill, and even then the highest ROF is 2 in RAW. Also if you're so worried about "sniper abuse" why not do the sensible thing and limit the ammo. Or have the enemies order in artillery. A squad of deadly snipers would make life hell for the soviets and certainly be a high value target.
I don't get why it seems so OP to you when it has clear drawbacks compared to other weapons. It's like saying the axe is totally OP, but when you stop to think about it, how often would you be running around with an axe, chopping people up, even though it auto-crits unarmored targets?

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