Harl Quinn
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Future licensed games?

Mon 20 Jun 2022, 18:54

Looking out at the industry, there's a number of smaller licenses that have gone to the 5e version of d20 Modern (Everyday Heroes) - such as Pacific Rim and Highlander. What license would you like to see come under Free League's banner? My own thought is that Ghostbusters would be an excellent one for Free League to publish. The original RPG was a d6 system from West End Games and honestly, I think it deserves a new RPG covering the whole trilogy. Fan content covering the animated series and the reboot would be good too, but I'd be just as happy to see the trilogy covered.
 
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Vader
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Re: Future licensed games?

Tue 21 Jun 2022, 12:20

Interesting question...

One might start by asking what properties are compatible with the type of fairly rigidly structured storytelling that Ligan seems to prefer to utilise in their licensed games. Which, interestingly enough, seems to be rather different from how they structure the storytelling in their own properties, but that is probably a different question...

Looking at what they've done so far:
  • Blade Runner — you play a Bladerunner, period, and you Investigate Case Files, period.
  • Loop & Flood — you play a Kid, and you juggle solving weird tech-induced Mysteries with mundane life as an 80's school kid
  • Väsen — you play a Sighted Society operative based in Castle Gyllencreutz in Upsala, and you travel around the country solving Mysteries around encounters with mythic creatures
  • ALIEN — as far as I can see, the most "sandbox-y" of Ligan's licensed games to date. You play some kind of a space-based "working Joe". What you do ... well, pretty much up to you and your GM. Some of it will involve Aliens.

All of these game worlds obviously contain a much more diverse variety of possible character types and activities, but the scopes of the storytelling in most of these games has been narrowed down to cover a fairly specific "slice", where who your character can be and what he or she is going to be doing is fairly strictly defined from the outset.

Twilight: 2000 and The One Ring are obviously also licensed — and complete sandboxes — but these being merely new editions of pre-existing titles where the scope of gameplay already has been defined by others, I believe they don't really count.

So ... what properties would fit into this kind of structured storytelling?

  • James Bond — you play a British MI6 operative who undertakes missions to battle belligerent superpowers and supervillains around the world
  • Indiana Jones — you play an Adventuring Archaeologist or Sidekick, and you travel the world hunting religious artefacts that turn out to have mystical powers
  • The Matrix — you play a Nebuchadnezzar crewman (or other Zionite) who undertakes missions to bring the machine rule down
  • Men in Black — you play an MiB who investigates weird alien immigrant cases
  • Stranger Things — you play a Kid, and you juggle solving paranormal Mysteries with mundane life as an 80's school kid
  • Space: 1999 — you play an Alpha citizen, and you try to ensure the base's survival in encounters with strange space phenomena and powerful aliens
  • Mission Impossible (TV) — you play a Impossible Mission Force operative who solves missions of puzzle-like intricacy around the world
  • Harry Potter — you play a Hogwarts student, and you solve mysteries to keep the dark forces at bay

I believe it comes down to that formula: you play an X who does Y, with a fairly defined terrain or playground in some sense, episodic base structure, and the span of thematic variation from one "episode" to the next kept reasonably narrow. And with somewhat well-defined values of X and Y.
If the gist of the franchise can be boiled down to that format, it should be a good fit for Ligan.

Ghostbusters should thus be good, while "sandbox worlds" like Conan, Cthulhu, Star Wars, The Witcher, The Expanse, Dune etc — where a character can be anyone and find him or herself doing pretty much anything — may not be the best fit. Apart from that they all already have licensed TTRPGs, of course.

Looking beyond popular screen entertainment:

  • Hornblower — you play a junior Royal Navy officer or a senior rating in the time around the French Revolution and the Napoleonic Wars, and you have adventures around historical events and characters
  • Watership Down — you play a rabbit who has left his warren, and you try to carve out a niche for your group in encounters with a hostile world and culture clashes with strange rabbit societies
  • Hammer's Slammers — you play a member of a Slammers Advance Recon team, and you travel around the galaxy scouting potential employers and missions
  • Twenty Thousand Leagues Under the Sea — you play a "guest" or crew member onboard the Nautilus, and you travel the world undertaking covert missions to advance science, help the oppressed, and right injustices ... while juggling having working under a boss whose grip on sanity is precarious at best ... in a world based on the 19th century's worldview.
Some people indignantly wonder how the Hays Code ever could come about.

I wonder why they wonder that? After all, they do the same thing themselves — only now it's called “Cancel Culture”.
 
samirvsmachine
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Re: Future licensed games?

Wed 22 Jun 2022, 01:27

I would love to see a neo cyberpunk setting by Free League:

* Ghost in the Shell
* Blame!
* Deux Ex-Machina
 
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Vader
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Re: Future licensed games?

Wed 22 Jun 2022, 08:39

I would love to see a neo cyberpunk setting by Free League:

* Ghost in the Shell
* Blame!
* Deux Ex-Machina

I am well familiar with them all, and love them greatly — but who would you play and what would you do in a Ligan-style TTRPG in these settings?
Some people indignantly wonder how the Hays Code ever could come about.

I wonder why they wonder that? After all, they do the same thing themselves — only now it's called “Cancel Culture”.
 
Midnightplat
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Joined: Mon 13 Jun 2022, 09:48

Re: Future licensed games?

Fri 24 Jun 2022, 02:34

I've joked a few times that T2K, Alien and Bladerunner set a good foundation for a fan-mash up reprisal of GDW's Traveller 2300, eventually retitled 2300AD. It's a game world that uses a global order that emerged from the Twilight War (as depicted in T2K) as the basis for an early human space faring civilization. It wasn't explicit, but once they produced an Earth sourcebook, it's clear the game universe has some cyberpunk elements. Anycase, I'm not sure from Free League picked up the T2K license, but if they could use that connection to gain the rights to 2300, I think Free League's worldbuilding could do some great things with the 2300 world. And the "baddy aliens" The Kaefers, could make some good use of T2K's dice scaling (Kaefers start encounters basically "stupid" but ride of curve of increasing aggression and aptitude when in a violent encounter).

It's an unlikely pipe dream, but it'd be cool if it happened.

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