Good Day Ref's
Our group plays Twilight 2000 4E on Foundry and the players obtained a BTR-80 a few sessions back. Last session they were up against what they thought were Marauders holding an airfield while an old DC-3 was about to take off. In actual fact, the Marauders were a mixed Polish group defending the airfield so that the DC-3 could take off (it was loaded with children and the pilot). During the encounter, a Polish soldier threw an Anti-Tank Grenade at the BTR (rear hexside, BTR was pulling a trailer). The soldier was successful, and I ruled that the grenade hit the top armor of the BTR (after randomly rolling to see which was hit, the trailer or the BTR).
The grenade has a damage factor of 6 with a -1 to armor and the BTR has an armor factor of 4 in all areas, so the grenade penetrated with 3 factors left over, if I am correct on this. We understand the penetration/no penetration, but we all had different interpretations of the Secondary Damage. I rolled on the penetration table and got Fuel, but our question is about the excess of any damage, if any and how much damage can the fuel take (no limit listed). And where does that damage get listed on the Foundry BTR sheet? This caused other interesting questions of the other areas shown in the rules. Some were confusing?
If possible, could someone run us through some examples using the same factors, but different penetration rolls, so that we could understand this better?
Thanks in advance, Viper007